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Official Naruto Adventures 3D Resourcepack *UPDATED*

This is the official 3D resourcepack for the Naruto Adventures Server.

We recommend using optifine to prevent crashes in 1.13.x

Please take a moment to review the Legal Terms and Conditions of Naruto Adventures
Please remember that by downloading any of the Naruto Adventures packs or using/entering our servers you agree to these terms and conditions.

Take screenshots and post on enjin forums or any other third party websites

Create videos and upload to YOUTUBE or any other websites as long as a link to our enjin website is added

Stream content using the Naruto Adventures Resource Pack, but please include a link to the pack website

Re-create any of the Naruto Adventures packs.

Edit/use/modify the textures in anyway.

Upload any Naruto Adventures pack files to any third party servers i.e Planetminecraft.com.

Claim as your own project / or upload any of the pack in public in ANY way.

Use ANY part of Naruto Adventures pack for profit using such things as Adfly links. You MAY monetize videos just provide a link to the website.

MULIPLAYER SERVER USE:

Please contact us if you would like to use the Naruto Adventures resource pack as your prefered texture pack for your own server.

Please direct all players to narutoadventures.enjin.com to download or add a link on your site.

NARUTO ADVENTURES SERVER:

World down loading from the Naruto Adventures server is seen as theft and will be dealt with accordingly.

Attempts to cause damage, downtime or grief to the server are see as illegal activites and will be dealt with as such.

Streaming and creating videos is allowed, however, please provide a link to the server.

We will be monitoring the web for misuse of Naruto Adventures and have the facilties to deal with breach of terms to the full extent of international copyright
and intellectual property law.

Источник

This datapack will add a ton of content from Naruto! With more content being added each update!

Currently Tailed Beasts will not have a custom 3D model, they will in a future update!

Don’t forget to update your resource packs with each update!

YOU WILL STILL NEED TO DOWNLOAD THE BASE RESOURCE PACK FROM PMC LIKE NORMAL!

Pick the resource pack which matches where your eyes are on your skin. More resource packs will be added over time, so if your skin does not match any of these eye positions, tell me!

Clans
Each clan has their own perks, and a unique starting amount of Chakra.

The Hyuga Clan starts with 120 Chakra, and can awaken the Byakugan after 3 in-game days; awakening the Byakugan will boost your maximum Chakra by 20.

Hyuga Clan members can also awaken the Tenseigan after using the Byakugan for 24 real-life hours!

The Uchiha Clan starts with 150 Chakra, 10 points in Fire Release and 5 in Genjutsu, and can awaken the Sharingan after 3 in-game days; awakening the Sharingan will boost your maximum Chakra by 20. When increasing Fire Affinity, Uchiha Clan members have double the increase than other clans.

Uchiha Clan members can also awaken the Mangekyo Sharingan after using the Sharingan for around 2 Minecraft weeks!

Awakening the Rinnegan
Uchiha Clan members can now awaken the Rinnegan by implanting Hashirama Senju Cells. They must still meet the same requirements as Otsutsuki to awaken the Rinnegan. (Must use the Sharingan for 24 real-life hours.)

They can also obtain the Rinnegan (6 Tomoe) from the «Hagoromo Event» by taking the Yin half of Hagoromo’s power.

The Otsutsuki Clan starts with 250 Chakra, and can awaken the Sharingan in the same way as an Uchiha. After 3 Minecraft days, they will either awaken the Byakugan or the Sharingan. After 24 real-life hours of using the Dojutsu they awoke, they will awaken a random Rinnegan. Otsutsuki Clan members cannot naturally obtain the Rinnegan (6 Tomoe).

Otsutsuki Clan members can also awaken the Tenseigan after using a Byakugan for 12 real-life hours!

Otsutsuki Clan members also have a Chakra regen rate twice that of other Clans.

The Uzumaki Clan starts with 500 Chakra. They have the most starting Chakra of any clan, and when increasing their maximum Chakra, they will receive double the increase than that of other clans.

Uzumaki Clan members will also start with:
— 30 Fuinjutsu

The Chinoike Clan starts with 140 Chakra, and will naturally awaken the Ketsuryugan after 1 in-game day; awakening the Ketsuryugan will boost your maximum Chakra by 30. When increasing your Genjutsu, you receive double the increase than that of other clans.

The Ketsuryugan can only naturally be obtained by members of the Chinoike Clan.

Chinoike Clan members will also start with:
— 20 Genjutsu
— Yin Release

The Nara Clan starts with 100 Chakra, and will naturally learn 3 Hidden Jutsu. They will start with the Shadow Paralysis Jutsu, and can learn a new Hidden Jutsu every 3 days. The last hidden jutsu they can learn is the Shadow Sewing Jutsu.

Nara Clan members also will start with:
— Yin Release

The Senju Clan starts with 150 Chakra. When implanting Hashirama Senju Cells into Senju Clan members, the implant cannot fail. When increasing your Medical Ninjutsu, you receive double the increase than that of other clans.

Senju Clan members also start with:
— Yang Release
— Medical Ninjutsu 20
— Has a 1/4 chance to start with Wood Release, but cannot start with any other Kekkei Genkai if they start with Wood Release

The Akimichi Clan starts with 110 Chakra, and the 3 Coloured Pills. They are able to learn 2 Hiden jutsu and can use Butterfly Mode.

When starting out, you can only access Butterfly Mode via using the 3 Coloured Pills. The pills can be bought from Shinobi Villagers. After using Butterfly Mode enough you will be given the Butterfly Mode activator and be able to freely enter/deactivate Butterfly Mode.

The Byakugan has an idle Chakra cost of 8 every 2 seconds (for those who awaken the Byakugan).
The Byakugan has an idle Chakra cost of 12 every 2 seconds (for those who HAVEN’T awoken the Byakugan).

Deals heavy damage to the entity you’re looking at, has good range. After using the Byakugan for about 1 Minecraft week, it will upgrade from the 64 Palms to the 128 Palms.

Eight Trigrams 64 Palms:
Costs 60 Chakra, and has a cooldown of 5 seconds.

Eight Trigrams 128 Palms:
Costs 80 Chakra, and has a cooldown of 10 seconds.

The Tenseigan can be awakened naturally by the Hyuga Clan and Otsutsuki Clan. After using the Byakugan for around 2 Minecraft weeks, you will awaken your Tenseigan.

The Tenseigan has an idle Chakra cost of 20 every 2 seconds (for those who awaken the Tenseigan).
The Tenseigan has an idle Chakra cost of 40 every 2 seconds (for those who HAVEN’T awoken the Tenseigan).

Users of the Tenseigan have access to:
• Shinra Tensei
• Kinrin Tensei Baku
• Truth-Seeking Orbs
• Tenseigan Chakra Mode
• Flight

In order to use most of the Tenseigan abilities, you need to enter Tenseigan Chakra Mode. When in Chakra Mode, you will have several buffs, and new abilities.

Tenseigan Chakra Mode has an idle Chakra cost of 10 every 10 seconds.

Flight
You can fly when in Chakra Mode by sneaking whilst in the air, and will not take fall damage.

The Sharingan can be evolved naturally through use. Each phase takes about 3 in-game days to manifest, once evolving to a 3 Tomoe Sharingan, the user will always have night vision.

Once you awaken the Mangekyo Sharingan, the Sharingan will have an idle Chakra cost of 4 every 2 seconds.

1 Tomoe

2 Tomoe

3 Tomoe

The Sharingan will copy almost all Jutsu cast near the Sharingan’s user. You can only store one Jutsu at a time, and can only retain the Jutsu in storage for about 30 seconds.

This will give you permanent access to the Jutsu once copied.

The Mangekyo Sharingan will automatically unlock after using the Sharingan for about a Minecraft week. When you awaken the Mangekyo Sharingan, you will be given a random Mangekyo:

Kamui (Set Location)

Sets the teleport location for Kamui, you must use this before you are able to use Kamui.

Kamui

Teleports yourself to the set location.

Kamui (Others)

Amaterasu

Sets whatever entity you’re looking at on fire with Amaterasu. They will burn for 15 seconds.

Tsukuyomi

Amaterasu

Sets whatever entity you’re looking at on fire with Amaterasu. They will burn for 15 seconds.

Kagutsuchi: Extinguish

Hinokagutsuchi

Tengai Shinsei

Kotoamatsukami: Afterglow

Slows and disorientates nearby entities. Does not deal damage.

Kotoamatsukami: Beams of Light

Blades

Create blades that fly outward from where you’re looking, dealing damage on contact with entities.

Teleport

Tsukuyomi

Susano’o

You level the Susano’o by using it. It will level up every 3 days of usage.
Currently the max level for the Susano’o is Level 3 (Armored).

You can advance through the stages of the Susano’o by repeated using the «Susano’o» ability on the actionbar.
Use «Deactivate Susano’o» to deactivate it.

Eternal Mangekyo Sharingan

The Ketsuryugan can only be obtained naturally by members of the Chinoike Clan.

Has an idle Chakra cost of 14 every 2 seconds.

Boosts your melee damage.

Costs 20 Chakra, and has a cooldown of 10 seconds.

Send out a wave of blood to pierce your opponents.

Costs 30 Chakra, and has a cooldown of 10 seconds.

Make your opponent’s blood erupt from within them to deal lethal damage.

Costs 80 Chakra, and has a cooldown of 30 seconds.

The Rinnegan can only be obtained naturally via members of the Otsutsuki or Uchiha Clan. To unlock the Rinnegan as an Uchiha you must implant Hashirama Senju Cells and use the Sharingan for 24 real-life hours. Otsutsuki Clan members do not have to meet any special requirements besides Sharingan use time (24 real-life hours), and will automatically awaken the Rinnegan.

The Rinnegan has an idle Chakra cost of 18 every 2 seconds.

Using the Rinnegan allows you to use individual paths from the Six Paths Technique:

Create a large explosion dealing heavy damage.

Costs 750 Chakra, and has a cooldown of 10 seconds.

Summon a random weapon projectile in the direction you’re looking.

Costs 450 Chakra, and has a cooldown of 10 seconds.

Instantly kill nearby entities between 2 and 6 blocks.

Costs 1500 Chakra, and has a cooldown of 1 minute.

Summon a tamed wolf, cannot be cast if already nearby a wolf.

Costs 300 Chakra, and has a cooldown of 1 minute.

While active, anything you punch will have chakra drained, and nearby ninjutsu will be absorbed. Remains active for 10 seconds.

Costs 150 Chakra, and has a cooldown of 10 seconds.

Instantly removes all negative potion effects, heals to max health, restores all hunger, and restores eye/body strain.

Costs 900 Chakra, and has a cooldown of 1 minute.

And will also grant the user:

The ability to shoot a black receiver that will deal lethal damage to anything it makes contact with.

Costs 90 Chakra, and has a cooldown of 4.5 seconds.

The ability to summon the Demonic Statue of the Outer Path. Required to revive the Ten Tails.

You can only summon one Statue, until you revive the Ten Tails. After the resurrection, you can summon the Statue again.

Reviving the Ten Tails
To revive the Ten Tails, you must insert the Chakra of all 9 Tailed Beasts into the Statue (do this by sneaking whilst holding the Chakra of the Tailed Beast). Once all chakra has been entered, the statue will glow red for 5 minutes, after that it will spawn the Ten Tails.

Incase the entity you’re looking at into a planetoid in the sky for a short duration, deals massive damage!

There is a «Six Paths» variant of this technique, the only difference being the planetoid is bigger and costs 200 more chakra.
Be in Six Paths Sage Mode to use the Six Paths variant it!

Costs 600 Chakra, and has a cooldown of 10 seconds.
Costs 900 Chakra, and has a cooldown of 10 seconds (for the Six Paths: Chibaku Tensei).

Pulls whatever entity you’re looking at towards you.

Costs 360 Chakra, and has a cooldown of 5 seconds.

6 Tomoe

The Rinnegan (6 Tomoe) is the exact same as a normal Rinnegan, but has the same effects as the Sharingan. It is only obtainable from the «Hagoromo Event» when you take the Yin half of Hagoromo’s power.

Has the same idle Chakra cost as a Rinnegan.

Teleports the user to where they’re looking.

Costs 600 Chakra, and has a cooldown of 10 seconds.

The Rinne Sharingan can be obtained by becoming the Ten Tails Jinchuriki, planting the God Tree, and waiting for around 15 minutes.
After the God Tree blooms, you will awaken the Rinne Sharingan.

The Rinne Sharingan is only usable by the Ten Tails Jinchuriki, and has all the abilities of the Sharingan and the Rinnegan.
You can still use the Dojutsu without being in Jinchuriki Form.

The Rinne Sharingan has no idle Chakra cost.

Creates a very large explosion and deals massive damage to nearby players.

Costs 600 Chakra, and has a cooldown of 10 seconds.

Teleports the user and nearby people to another dimension.

Costs 8000 Chakra, and has no cooldown.

Cursed Seals
Please read the information relating to the Cursed Seal.

You can find «Injector: Cursed Seal» in loot chests, and 60% chance to successfully obtain a Cursed Seal. You can also get a wandering trader (rarely) to offer a Injector. When you inject a Cursed Seal, you will receive 1 of 6 Cursed Seals randomly.

The Cursed Seal has an idle Chakra cost of 12 every 2 seconds (when your Seal is level 1).
The Cursed Seal has an idle Chakra cost of 8 every 2 seconds (when your Seal is level 2).

(Strength, speed, jump boost, and resistance)
— Level 1: Increase of Maximum Chakra by 500, and 50 points to each Nature Release you possess.
— Level 2: Increase of Maximum Chakra by 1000, and 100 points to each Nature Release you possess.

Level 2 will grant you the ability of Flight.

(Strength, speed, jump boost, and resistance)
— Level 1: Increase of Maximum Chakra by 500, and 50 points to each Nature Release you possess.
— Level 2: Increase of Maximum Chakra by 800, and 80 points to each Nature Release you possess.

Level 2 will allow you to jump twice and cause a shockwave upon landing, which deals damage and knockback to nearby entities (has a 3 second cooldown)

(High strength and resistance, as well as some speed)
— Level 1: Increase of Maximum Chakra by 300, 60 points to Taijutsu, and 20 points to each Nature Release you possess.
— Level 2: Increase of Maximum Chakra by 800, 120 points to Taijutsu, and 60 points to each Nature Release you possess.

Level 2 will grant you «Arhat Fists,» which when punching without any weapons, you do more damage.

(High speed and jump boost, as well as some strength and resistance)
— Level 1: Increase of Maximum Chakra by 400, and 40 points to each Nature Release you possess.
— Level 2: Increase of Maximum Chakra by 600, and 60 points to each Nature Release you possess.

Level 2 will also make arrows home in on the entities shot at.

(Some strength, resistance, and high speed)
— Level 1: Increase of Maximum Chakra by 200, and 20 points to each Nature Release you possess.
— Level 2: Increase of Maximum Chakra by 400, and 40 points to each Nature Release you possess.

Level 2 will allow you to create a clone that will attack any nearby entities when punching without any weapons.

(Strength, resistance, and speed)
— Level 1: Increase of Maximum Chakra by 300, 60 points to Genjutsu, and 20 points to each Nature Release you possess.
— Level 2: Increase of Maximum Chakra by 500, 120 points to Genjutsu, and 60 points to each Nature Release you possess.

Level 2 will also make your «Demonic Flute: Phantom Sound Chains» stronger (increased effective range and duration).

Leveling
Cursed Seals can be leveled up once by using them, after using a Cursed Seal for about 5 Minecraft days it will level up.
If your Cursed Seal is Level 2, dying 10 times to this will result in your Cursed Seal degrading back to level 1.

Mind Awakening Pills can only be obtained from a Wandering Trader. They have a 50% chance to instantly level your Cursed Seal to level 2, but also have a 50% chance to kill you instead.

If you have the Jugo Clan Kekkei Genkai, pills have a 75% to successfully level your Cursed Seal.

To gather Nature Energy, one must stand perfectly still. Moving won’t reset the progress you’ve made towards learning Sage Mode, but will interrupt your gathering of Nature Energy!

The more you use Sage Mode, the stronger it will become. Initially you need 100% Nature Energy to go into Sage Mode, but by level 5 (the max level) you can enter it with only 1% Nature Energy.

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Starch Syrup Gun

Shoot liquid from your mouth, slows whatever it hits.

Sage Art: Frog Call

Emit a loud and distracting sound from your mouth.

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Sage Art: Great Snake Lightning

Create 5 beams of Chakra that shoot out from where you’re looking. Deals damage on contact.

Sage Art: White Rage Technique

Shoot out a red beam, which will create a bright (non-destructive) explosion.
Freezes and blinds anyone within 3 blocks of the explosion.

Tongue Tooth Sticky Acid

Shoot acid from your mouth, which gives the Wither effect on contact.

Slug Great Division

Create up to 3 (6, if in Six Paths Sage Mode) small Katsuyu where you’re standing. They will automatically disappear after 1 minute.
Gives regeneration to all nearby entities within 5 blocks.

Has no Chakra costs

Starting Out
When you obtain 100% Nature Energy for the first time, you will unlock Sage Mode, and be giving the «Sage Mode Toggler.»

This item will allow you to toggle Sage Mode on and off. It is a very important item, do not lose it!
If you do lose it, you can use /trigger lost_sage to get another one.

Leveling Sage Mode
You level Sage Mode by using it. Every 3 in-game days of usage will level you up once, except when leveling from 4 to 5. When leveling from 4 to 5, it takes 6 in-game days instead.

You can level Sage Mode to level 5, then it will be at max level. Each level decreases the requirements for entering Sage Mode.

Unlocking Six Paths Sage Mode (SPSM) is only possible via the «Hagoromo Event» and requires Six Paths Senjutsu as well as the Yang half of Hagoromo’s power.

Six Paths Sage Mode is the same as normal Sage Mode, but you can fly, and have stronger buffs.

Flight
You can fly when in SPSM by sneaking whilst in the air. In addition, you also will automatically get slow falling if in the air for too long.

The event has a chance to happen every hour; at first, it has a 5% chance to happen, but after each attempt your chances will increase until the event has a 10% chance to happen.

When the event finally happens, Hagoromo will speak to you, and offer half of his power to you.
You can select either the Yin half, the Yang half, or refuse his power altogether.

After you take half of Hagoromo’s power, the event can happen again. When it happens again, you’ll receive the other half.
After you’ve received both halves, the event will never happen for you again.

Yin Half

Taking the Yin half of Hagoromo’s power will grant you Six Paths Senjutsu, and the Rinnegan (6 Tomoe).

Yang Half

Taking the Yang half of Hagoromo’s power will grant you Six Paths Senjutsu, and access to Six Paths Sage Mode. You will also gain access to Yin-Yang Release, this is the only way to obtain it besides becoming the Ten-Tails Jinchuriki (Yin-Yang Release granted via becoming the Ten-Tails Jinchuriki will be revoked when removing the Tailed Beast, so the Hagoromo Event is the only way to have permanent access).

Both the Rinnegan (6 Tomoe) and Six Paths Sage Mode can only be obtained via this event. If you already have the Rinnegan (6 Tomoe) you will not lose it or access to it. However, if you have Six Paths Sage Mode already, you will lose access to it.

There are 10 Tailed Beasts added, and you can become the Jinchuriki of any of them. To spawn a tailed beast, either run the command /function dojutsu:give/tailed_beast/spawn_egg/ or craft the Spawn Egg. The recipe varies based on what Tailed Beast you’re trying to spawn.

Crafting:
— 1 Gold Block
— 1 Diamond Block
— 1 Nether Star
— If for the One Tail: Sand
— If for the Two Tails: Light Blue Wool
— If for the Three Tails: Magenta Wool
— If for the Four Tails: Red Wool
— If for the Five Tails: White Wool
— If for the Six Tails: Light Gray Wool
— If for the Seven Tails: Blue Wool
— If for the Eight Tails: Pink Wool
— If for the Nine Tails: Orange Wool

When spawned, you will have to fight the Tailed Beast, beware that they have very destructive abilities! Defeating it will cause it to drop its Chakra. Right click with the Chakra to seal the beast into you, and you will become its Jinchuriki.

When in Jinchuriki Form, you will have access to new abilities.
However, you cannot use Dojutsu. You can wear them, but they will not be usable.

You can remove your Tailed Beast via a Tailed Beast Removal Scroll, which are only obtainable via Wandering Traders. You can spawn one in via /function dojutsu:give/removal_scroll.

Your bond with the Tailed Beast will deepen as you’re its Jinchuriki. Once your bond is level 1 you can freely enter your Jinchuriki Form. As your bond deepens, your Jinchuriki form will get stronger. At max level bond, you can use Baryon Mode.

You can use Baryon Mode once you have max level bond with your Tailed Beast. Once Baryon Mode is activated, you can use it for 10 minutes. After your time is up, you will lose your status as a Jinchuriki, and will lose your Tailed Beast.

You can become a Jinchuriki again, and your bond will be kept.

Taijutsu / Eight Gates
Information about Taijutsu and Eight Gates here.

After putting 300 points into Taijutsu, you will be given the Eight Gates toggler and you’ll be open the first gate: The Gate of Opening. You will be able to open more Gates as you level up Taijutsu. There are 6 Taijutsu techniques you can use, they will require certain Gates to be open.

When you open the first gate, you’ll have to wait a bit before you’ll be able to open the next gate. As you’re able to open more gates, the time between opening gates will decrease. Once you’ve achieved mastery of all Eight Gates, the time between opening gates is extremely short.

Every 200 points into Taijutsu will allow you to open another gate. Once at 2000 Taijutsu, you will have mastered all Eight Gates. You will also be given the Taijutsu attacks as you level Taijutsu. Every 200 points in Taijutsu will also grant you a slight increase in strength, until Taijutsu 1000.

Medical Ninjutsu
Information about Medical Ninjutsu here.

Medical Ninjutsu can be used to several things, and it’s always worth having at least 100 Medical Ninjutsu for the healing jutsu. Much like Taijutsu, as you level Medical Ninjutsu you will be given the Jutsu.

The following require Medical Ninjutsu to do:
— Use any healing jutsu
— Implant eyes and DNA
— Identify DNA
— Usage of the Strength of a Hundred Seal

Surgical Tools can be bought from Shinobi Villagers, and are used to change your Mangekyo Sharingan and are required to obtain the Eternal Mangekyo Sharingan. To change your Mangekyo, hold the Mangekyo you want in your offhand, and right click with the Surgical Tools. This will change your Mangekyo to the one you were holding.

To awaken the Eternal Mangekyo Sharingan, you need to hold the «Eyes of a Close One» in your offhand, and right click with the Surgical Tools.

You can find DNA in some loot chests, and is used to obtain several Kekkei Genkai. In order to use the DNA, you must first identify it, you can do this when you have 250 Medical Ninjutsu. Identifying DNA will never fail, the same cannot be said for implanting DNA.

When you have 300 Medical Ninjutsu, you can implant DNA by right clicking with the DNA. There’s a 1/3 chance to successfully implant the DNA, giving you access to new abilities. There are currently 18 DNA, 7 are Nature Releases, and most are Kekkei Genkai. One DNA is «Hashirama Senju Cells.»

Being implanted with Hashirama Senju Cells automatically increases your Medical Ninjutsu.

The following are benefits of having Hashirama Senju Cells:
— Increased Chakra Regen rate (triple the regen rate)
— When at low health, automatically get regeneration (twice per day)
— Recover from Eye Strain faster
— Recover from Body Strain faster

Before the Seal can be used, you must first charge the Seal. You can do this by sneaking when you activate the seal, and requires 20,000 Chakra to be put into the Seal.

When the Seal is active, when below 5000 Chakra the Seal will automatically start giving you Chakra from your Seal until you reach your maximum Chakra capacity (or until the Seal runs out of stored Chakra).

You will automatically be given the Seal when at 1500 Medical Ninjutsu.

— Requires you to have at least 20,000 Max Chakra
— Requires 1500 Medical Ninjutsu
— Requires 150 Yin Affinity

Fuinjutsu
Information about Fuinjutsu here.

Leveling Fuinjutsu gives you access to Fuinjutsu techniques. Currently the only Fuinjutsu are the following:

Unlocked when you have 300 Fuinjutsu.

Certain mobs have different Fuinjutsu requirements, so make sure you have enough points in Fuinjutsu to form a contract with them first.

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Fuinjutsu: 300 Axolotls, Bees, Bats, Cats, Chicken, Cows, Foxes, Goats, Parrots, Pigs, Rabbit, Sheep, and Wolves.
Fuinjutsu: 600 Donkeys, Horses, Llamas, Mooshroom, Mules, Piglins, Pandas, Polar Bears, Skeleton Horses, Striders, Trader Llamas, and Zombie Horses.
Fuinjutsu: 800 Villagers and Wandering Traders.

After you’ve created the contract with an entity, you have to right-click with the contract to get the Summoning Jutsu.
A summon will only exist for a minute (this will be changed in a future update to update with your Fuinjutsu skill).

Unlocked when you have 1000 Fuinjutsu and 10,000 Maximum Chakra.

Right-clicking with the jutsu will throw a Flying Thunder God Kunai, you can then teleport to that kunai.
You may only have 1 marker to teleport to at a time (this is to prevent lag, and cannot be changed). Throwing multiple kunai will result in overwriting your previous marker.

Costs for this jutsu can be reduced by using the Flying Thunder God jutsu a lot. After improving it 30 times, you will no longer be able to level it. Members of the Namikaze Clan improve the technique twice as fast.

Unlocked when you have 1600 Fuinjutsu.

This Fuinjutsu only activates upon death. Once activated, you will explode on death.
It cannot be deactivated and will never wear-off until death.

Unlocked when you have 2000 Fuinjutsu.

This Fuinjutsu creates a 10x10x10 barrier box around the caster, and will automatically remove the barrier after 1 minute. The time the barrier is active cannot be increased.

Recipes
All recipes for «Dojutsu» listed here.

Kunai
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Shuriken
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Fuma Shuriken
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Explosive Tag
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Explosive Tag Kunai
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Ramen
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Shoyu Ramen
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Medical Scroll
Requires Medical Ninjutsu to be at least 300.
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Sage Scroll
Requires you to be a Sage, have at least 300 Senjutsu, and 50% Nature Energy.
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Summoning Contract
Requires Fuinjutsu to be at least 300.
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Tailed Beast Removal Scroll
Requires Fuinjutsu to be at least 1000.
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Masks
Itachi’s Anbu Mask : 5 Oak Planks, 3 Black Wool, 3 White Dye, 1 Red Dye
Kakashi’s Anbu Mask : 5 Oak Planks, 3 Black Wool, 3 White Dye, 4 Red Dye
Yamato’s Anbu Mask : 5 Oak Planks, 3 Black Wool, 3 White Dye, 2 Red Dye, 4 Green Dye

Tobi’s Mask (Orange) : 5 Acacia Planks, 3 Black Wool
Tobi’s Mask (Yellow) : 5 Oak Planks, 3 Black Wool, 3 Yellow Dye
Tobi’s Mask (White) : 5 Birch Planks, 3 Black Wool, 3 White Dye

Commands
All commands for «Dojutsu» listed here.

/scoreboard players add @s d.skill_points # : Adds skill points.
/tag @s add d.ply : Sets the player to be player # (Enables the Chakra bar)
/function dojutsu:menu/give_menu : Gives the player the Ninja Menu.
/function dojutsu:dojutsu/sharingan/mangekyo/susanoo/level/set_# : Set your Susanoo Level.

/trigger reset_ninja : Resets your ninja.
/trigger reset_sage : Resets your ninja’s Sage information.
/trigger skill_relearner : Allows you to relearn skills from Genjutsu, Taijutsu, or Medical Ninjutsu.
/trigger get_learner : Allows you to re-obtain Skill Learners of any Nature(s) you have.
/trigger clan_jutsu : Allows you to re-obtain Clan Jutsu, but only those you are able to learn.
/trigger change_susanoo : Change the model of your Susanoo (Only usable by those who’ve awoken the Mangekyo Sharingan)
/trigger chakra_vision : Toggle Chakra Highlights (Only usable when wearing Dojutsu that provide Chakra Highlights)
/trigger fix_bossbar : Fixes the Chakra bossbar, incase it bugs out.

/function dojutsu:cheats/spawn_shinobi_villager : Spawns a Shinobi Villager where you’re looking.

(These can only be ran once a day!)
/trigger lost_menu : Get a new Ninja Menu incase you lost your original!
/trigger lost_eye : Get a new Eye incase you lost your original!
/trigger lost_sage : Get a new Sage Mode Toggler incase you lost your original!
/trigger lost_seal : Get a new Cursed Seal toggler incase you lost your original!

/function dojutsu:clans/reset_clan : Reset your clan, so you can join a new one. (Careful, this resets affinities!)
/function dojutsu:give/eyes/all : Gives the player all Dojutsu
/function dojutsu:give/jutsu/jutsu_scroll : Gives the player a Jutsu Scroll
/function dojutsu:give/explosive_tag : Gives the player an Explosive Tag
/function dojutsu:chakra/restore : Restores the player’s Chakra to full
/function dojutsu:dojutsu/give/ : Equips the specified Dojutsu to the player
/function dojutsu:dojutsu/ /awaken : Naturally awakens the specified Dojutsu to the player

Here’s stuff that I currently need done but lack the skills/ability to do it.

— «Full-Body Susanoo» 3D Model
— Tailed Beast 3D Models

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24 Update Logs

(Note: Isshiki’s Dojutsu and the Jougan are not fully functional yet.)

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Credit Thanks @CubeDeveloper for helping with the throwing mechanics!
Compatibility Minecraft 1.17
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