содиум майнкрафт для фордж
Содиум майнкрафт для фордж
Please see https://github.com/spoorn/sodium-forge for a slightly more up-to-date version. 🙂
Sodium/Lithium/Phosphor (Forge fork)
This is Forge edition of Sodium/Lithium/Phosphor
Sodium is a free and open-source optimization mod for the Minecraft client that improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft.
⚠️ This fork uses outdated dev branch of original repo, though this fork is functional, stuff will be broken.
This fork includes Lithium, as original repo says:
This fork includes Phosphor, as original repo says:
Please do not join Caffeine discord if you intend to get support about this fork. All forks or unofficial version of sodium/phosphor/lithium are not support by original authors, if you encounter any issues, check current issues on this repo or make a new issue.
Building from source
If you’re hacking on the code or would like to compile a custom build of Sodium from the latest sources, you’ll want to start here.
You will need to install JDK 8 (or newer, see below) in order to build Sodium. You can either install this through a package manager such as Chocolatey on Windows or SDKMAN! on other platforms. If you’d prefer to not use a package manager, you can always grab the installers or packages directly from AdoptOpenJDK.
On Windows, the Oracle JDK/JRE builds should be avoided where possible due to their poor quality. Always prefer using the open-source builds from AdoptOpenJDK when possible.
Tuning for optimal performance
This section is entirely optional and is only aimed at users who are interested in squeezing out every drop from their game. Sodium will work without issue in the default configuration of almost all launchers.
Generally speaking, newer versions of Java will provide better performance not only when playing Minecraft, but when using Sodium as well. The default configuration your game launcher provides will usually be some old version of Java 8 that has been selected to maximize hardware compatibility instead of performance.
For most users, these compatibility issues are not relevant, and it should be relatively easy to upgrade the game’s Java runtime and apply the required patches. For more information on upgrading and tuning the Java runtime, see the guide here.
We have an official Discord community for all of our projects. By joining, you can:
Building from sources
Building with Gradle
Sodium uses a typical Gradle project structure and can be built by simply running the default build task.
Build artifacts classified with dev are outputs containing the sources and compiled classes before they are remapped into stable intermediary names. If you are working in a developer environment and would like to add the mod to your game, you should prefer to use the modRuntime or modCompile configurations provided by Loom instead of these outputs.
Please note that support is not provided for setting up build environments or compiling the mod. We ask that users who are looking to get their hands dirty with the code have a basic understanding of compiling Java/Gradle projects.
Sodium is licensed under GNU LGPLv3, a free and open-source license. For more information, please see the license file.
Sodium [1.17.1] [1.16.5]
Мод для Minecraft Minecraft, предназначенном для улучшения частоты кадров и уменьшения микроблокировки.
Изображения мода (кликабельно!):
Сравнение частоты кадров между ванильным Minecraft и Sodium на расстоянии рендера 32 фрагмента. Вы можете найти мир загрузки с этой точной сценой здесь для вашего собственного сравнения с этой ссылкой. Пробег может варьироваться в зависимости от того, насколько мощным является ваше оборудование.
Sodium — это бесплатная замена движка с открытым исходным кодом для клиента Minecraft, которая значительно улучшает частоту кадров, уменьшает микростворкость и устраняет графические проблемы в Майнкрафт. Он может похвастаться широкой совместимостью с экосистемой модов Fabric по сравнению с другими модами и не ставит под угрозу внешний вид игры, давая вам ощущение подлинной блочной игры.
Если вы выходите из Optifine, вы можете обычно ожидается значительное улучшение производительности по сравнению с ней, но вы будете упускать некоторые небольшие функции, в то время как сообщество Fabric создает другие бесплатные и открытые альтернативы. Для быстрого списка функций замены (таких как увеличение), посмотрите здесь. Натрий и Optifine несовместимы друг с другом. Вы должны выбрать один.
Вы можете найти больше сравнений для различных конфигураций оборудования, таких как..
Ryzen 5 2600/RX 580 (отправлено пользователем) (133- 586fps)
Raspberry Pi 4B/4GB Variant (отправлено пользователем) (17- 36fps)
Примечание. На данный момент натрий в основном стабилен, но пока не поддерживает Fabric Rendering API, которым в настоящее время пользуется небольшое количество модов. Если вы попытаетесь использовать эти моды с Sodium, ваша игра может вылететь или работать непредвиденно.
.. и многое другое, этот список все еще пишется после первоначального выпуска.
Убедитесь, что у вас установлена последняя версия Fabric Loader. После этого все, что вам нужно сделать, это просто вставить мод в вашу папку модов. Никаких других модов или дополнительных настроек (даже Fabric API) не требуется. Вам не нужно создавать новые миры, чтобы воспользоваться модом.
Sodium заменяет экран настроек видео новым улучшенным пользовательским интерфейсом, который содержит все навороты для настройки Sodium. Sodium включит все оптимизации, которые поддерживаются в вашей системе.
Это бесплатный проект с открытым исходным кодом на CurseForge, и, как таковой, конечно, вы можете включить его в ваш модпак! Хотя это и не требуется, это Буду очень признателен, если вы вернетесь на страницу проекта Sodium в своем списке модов или на странице кредитов.
Сообщение о проблемах
Пожалуйста, используйте трекер проблем, связанный в верхней части страницы, чтобы сообщать об ошибках, сбоях и других проблемах. Раздел комментариев Curseforge — не место, где можно сообщать о подобных проблемах, и, вероятно, это приведет к тому, что вас попросят переслать его вместе.
Minecraft версии 1.15 и старше не поддерживаются, пожалуйста, не запрашивайте обратные порты этим версии. Совместимость с кузницей не рассматривается.
Sodium Mod 1.17.1/1.16.5 (Boost Your FPS)
Author: jellysquid_ ❘ 1 week ago ❘ 89,454 views
Sodium Mod 1.17.1/1.16.5 is a free and open-source rendering engine replacement for the Minecraft client that greatly improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft.
Features:
… and much more, this list is still being written after the initial release.
This mod boasts wide compatibility with the Fabric mod ecosystem when compared to other mods and doesn’t compromise on how the game looks, giving you that authentic block game feels.
If you’re coming from Optifine, you can generally expect a significant improvement to performance over it, but you’ll be missing some small features while the Fabric community builds other free and open-source alternatives. Sodium and Optifine are incompatible with one another. You must pick one.
You can find more comparisons for various hardware configurations, such as:
Intel i5-7200U @ 2.5GHz / Intel HD 620 (37->69fps)
Intel i7-3770 @ 4.0GHz / GTX 960 (27->152fps)
Intel i3-6100 / GTX 750 Ti (10->102fps)
Intel i7-8700K @ 5.0GHz / RTX 2080 Ti (87->368fps)
AMD Ryzen 5 2600 / RX 580 (133->586fps)
You can even find some exotic and low-end systems running Sodium:
Raspberry Pi 4B / 4GB Variant (17->36fps)
AMD Athlon X2 QL-45 / ATI Radeon 4530 (18->49fps)
Note: Sodium is mostly stable at this point, but it does not yet contain support for the Fabric Rendering API, which a small number of mods currently use. If you try to use these mods with Sodium, your game may crash or behave unexpectedly.
Screenshots:
Frame rate comparison between vanilla Minecraft and Sodium at a render distance of 32 chunks.
Содиум майнкрафт для фордж
Sodium/Lithium/Phosphor (Forge fork)
This is Forge edition of Sodium/Lithium/Phosphor
Sodium is a free and open-source optimization mod for the Minecraft client that improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft.
⚠️ This fork uses outdated dev branch of original repo, though this fork is functional, stuff will be broken.
This fork includes Lithium, as original repo says:
This fork includes Phosphor, as original repo says:
Please do not join Caffeine discord if you intend to get support about this fork. All forks or unofficial version of sodium/phosphor/lithium are not support by original authors, if you encounter any issues, check current issues on this repo or make a new issue.
Building from source
If you’re hacking on the code or would like to compile a custom build of Sodium from the latest sources, you’ll want to start here.
You will need to install JDK 8 (or newer, see below) in order to build Sodium. You can either install this through a package manager such as Chocolatey on Windows or SDKMAN! on other platforms. If you’d prefer to not use a package manager, you can always grab the installers or packages directly from AdoptOpenJDK.
On Windows, the Oracle JDK/JRE builds should be avoided where possible due to their poor quality. Always prefer using the open-source builds from AdoptOpenJDK when possible.
Tuning for optimal performance
This section is entirely optional and is only aimed at users who are interested in squeezing out every drop from their game. Sodium will work without issue in the default configuration of almost all launchers.
Generally speaking, newer versions of Java will provide better performance not only when playing Minecraft, but when using Sodium as well. The default configuration your game launcher provides will usually be some old version of Java 8 that has been selected to maximize hardware compatibility instead of performance.
For most users, these compatibility issues are not relevant, and it should be relatively easy to upgrade the game’s Java runtime and apply the required patches. For more information on upgrading and tuning the Java runtime, see the guide here.
Building from sources
Building with Gradle
Sodium uses a typical Gradle project structure and can be built by simply running the default build task.
Build artifacts classified with dev are outputs containing the sources and compiled classes before they are remapped into stable intermediary names. If you are working in a developer environment and would like to add the mod to your game, you should prefer to use the modRuntime or modCompile configurations provided by Loom instead of these outputs.
Please note that support is not provided for setting up build environments or compiling the mod. We ask that users who are looking to get their hands dirty with the code have a basic understanding of compiling Java/Gradle projects.
Sodium is licensed under GNU LGPLv3, a free and open-source license. For more information, please see the license file.
Содиум майнкрафт для фордж
Sodium is a free and open-source optimization mod for the Minecraft client that improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft.
⚠️ Sodium has had a lot of time to shape up lately, but the mod is still alpha software. You may run into minor graphical issues or crashes while using it. Additionally, the Fabric Rendering API is not yet supported, which may cause crashes and other issues with some mods.
Manual installation (recommended)
You will need Fabric Loader 0.10.x or newer installed in your game in order to load Sodium. If you haven’t installed Fabric mods before, you can find a variety of community guides for doing so here.
The latest releases of Sodium are published to our Modrinth and GitHub release pages. Releases are considered by our team to be suitable for general use, but they are not guaranteed to be free of bugs and other issues.
Usually, releases will be made available on GitHub slightly sooner than other locations.
Bleeding-edge builds (unstable)
If you are a player who is looking to get your hands on the latest bleeding-edge changes for testing, consider taking a look at the automated builds produced through our GitHub Actions workflow. This workflow automatically runs every time a change is pushed to the repository, and as such, the builds it produces will generally reflect the latest snapshot of development.
Bleeding edge builds will often include unfinished code that hasn’t been extensively tested. That code may introduce incomplete features, bugs, crashes, and all other kinds of weird issues. You should not use these bleeding edge builds unless you know what you are doing and are comfortable with software debugging. If you report issues using these builds, we will expect that this is the case. Caveat emptor.
If you are using the CurseForge client, you can continue to find downloads through our CurseForge page. Unless you are using the CurseForge client, you should prefer the downloads linked on our Modrinth or GitHub release pages above.
You can report bugs and crashes by opening an issue on our issue tracker. Before opening a new issue, use the search tool to make sure that your issue has not already been reported and ensure that you have completely filled out the issue template. Issues that are duplicates or do not contain the necessary information to triage and debug may be closed.
Please note that while the issue tracker is open to feature requests, development is primarily focused on improving hardware compatibility, performance, and finishing any unimplemented features necessary for parity with the vanilla renderer.
We have an official Discord community for all of our projects. By joining, you can:
Building from sources
Support is not provided for setting up build environments or compiling the mod. We ask that users who are looking to get their hands dirty with the code have a basic understanding of compiling Java/Gradle projects. The basic overview is provided here for those familiar.
Building with Gradle
Build artifacts ending in dev are outputs containing the sources and compiled classes before they are remapped into stable intermediary names. If you are working in a developer environment and would like to add the mod to your game, you should prefer to use the modRuntime or modCompile configurations provided by Loom instead of these outputs.
Sodium is licensed under GNU LGPLv3, a free and open-source license. For more information, please see the license file.