саунд пак для майнкрафт

Old Sounds

I was missing the old ambience of Minecraft so I created this pack.

Three versions:
Default brings back the old sounds. No sounds were muted.
Classic: pre-Beta 1.8 brings back the old sounds and removes many sounds to recreate the pre-Beta 1.8 atmosphere (e.g. the underwater and the Nether are quiet again).
Classic: pre-1.4.2 same as above but recreates the atmosphere between 1.0.0 and 1.3.2 instead.

To preserve the consistency of the game experience, some new sounds are changed to old style (e.g. Deepslate uses old stone sounds for consistency with stone).

Should I choose the «Default» pack or the «Classic» packs?
Use the «Default» pack if you don’t want any sound to be turned off.
Example with «Default» pack: Bow uses old sound (pre-1.0.0), Furnace makes sound (since 1.9), Blast Furnace makes sound (since its inception in 1.14).
Use the «Classic» packs if you want to feel the old atmosphere of Minecraft.
The same example but with «pre-Beta 1.8» pack: Bow uses old sound (pre-1.0.0), Furnace is silent (pre-1.9), Blast Furnace is silent for consistency (it would be weird to have a silent furnace while the blast furnace has a crackle sound).

How did you make this pack?
I watched historical footage of Minecraft to get the best results since the official launcher doesn’t provide most of the old sounds.
The pack is essentially coded in JavaScript so that it is lightweight. A text tutorial is included in the pack if you want to change the sounds.

Which texture pack do you recommend for a classic experience?
You can combine my pack with the Programmer Art pack or another retro texture pack:
Developer Art+
Classic Alternative
Golden Days
Simpler Times
For a complete retro experience, I also recommend my other pack: Old Lighting & Old Water.

Can I use your pack for my own public ressource pack?
Yes. Please credit me (Sencie) with a link to my pack in your description.

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Immersive Soundscapes

Immersive Soundscapes is a datapack created for Minecraft 1.15 and above that adds a ton of athmospheric sounds to fulfill the silence that it’s Minecraft gameplay. It aims to improve your sound experience without causing any visible lag, being easy to install and compatible.

Desert Ambience Demonstration:

— Realistic bow sounds;
— Realistic arrow sounds;
— Better rain sounds;
— Better flowing water sounds;
— Realistic thunders;
— Attacking sounds;
— Player jump sounds;

— More athmospheric sounds:

— Wind blowing, sand, vultures and snake rattles in deserts ;
— Birds and wind blowing tree leaves during day in forests and plains;
— Crickets and owls at night ;
— River flowing water;
— Wind and wave sounds in beaches;
— Wave sounds in oceans;
— Strong wind in high altitudes;
— Echoed ambience inside caves with landfalls and monsters;
— Mineshafts are quiet and it’s possible to hear distant spiders ;
— In the Nether, endless noises are heard and some of them are screams of haunted souls;

— Custom Soundtracks; [​NEW]

3. Launch Minecraft;

5. Join the world. With cheats on, type /reload to install the datapack.

/function thewii:immersive/fix
Quickly fix possible problems with datapack scoreboards;

/function thewii:immersive/uninstall
Uninstall datapack. Always execute this command before uninstalling the datapack from your world. You can reenable it with /function immersive:install followed by /reload ;

7 Update Logs

NEW:
— Heartbeat sounds when low on health;
— Added more data pack settings:
— Disable jump sounds;
— Disable heartbeat sounds;
— Disable sword attack sounds;
— Disable tool attack sounds;
— Added improved zombie sounds;
— Added improved skeleton sounds;
— Added realistic lava sounds;

CHANGES:
— Huge optimisations were implemented, the data pack will work seamlessly without any noticieable lag in a server with +100 players now;
— Dynamic cave ambience(the deeper you are, the louder is the cave ambience is);
— Tweaked the volume of cave additions(zombies, skeletons and random explosions were too loud);
— Forest day loop wind sound oscilates a little bit to be more realistic;
— Improved rain sounds;
— Overhauled Custom Soundtrack System;
— Separated Yekonaip’s musicpack into different data pack and resource pack;

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Xonk Sounds

The Shader Used in the previews is not mine, but Chocapic13’s V9

This pack aims to make the game a little more immersive, but also be not too annoying.

I recommend playing with this on survival mode

it adds 100+ individual sounds, featuring better footstep sounds, different winds for different places, ambient noises like birds, (tried to make the birds as un-annoying as possible so don’t worry about that) and other animals. Caves are no longer silent with this pack, they’ve become kinda eerie, Oceans now feel ocean-y.
i wanted the game to have a sort of mysterious feel with this, so you might hear some interesting things.

I hope you enjoy this pack.

Place the pack on top of the enabled resource packs list so it can override other pack, for the best experience.
Thanks to:

i haven’t tested to see if it works on versions earlier than 1.14.4, but it might.

If you have any suggestions or wanna ask me something, feel free to contact my discord, my DMs are always open. my tag is on my pro file, or join the Optifine discord and ping me there.

4 Update Logs

added jungle bird + frog ambient sounds
added swamp frog (tiny bit of jungle birds too) ambient sounds
added a «clump of snow falling off a tree» sound for snowy areas

adjusted the «scary cave sounds» volume and how common it is for it to play.

adjusted the dirt step sounds to be less common, so cave immersion isn’t broken as much

fixed turtles not having idle sounds

When i put the sounds in i adjusted their volumes to not obstruct your attention too much, i didn’t want them to be alarmingly loud or louder than other sounds like some sound related mods/datapacks/resourcepacks often do.

i made them where you could at least hear them if your computer’s volume was at 80%, and with all your minecraft sound settings set at the default settings.

i dont plan on changing them too much with updates (whenever those come around lol), but you can adjust the volumes of sounds yourself if you really want to, i’ll tell you how.

once inside, if you click the keys ctrl + F, you can search for words. every sound i added has a » XonkSounds » word attached to them, so if you search that, you can find all the sounds settings i put there.

most of them should have a «volume» : thing, followed by a number. decimals are quieter, while numbers greater than 1.0 are louder. simply adjust those, save the file, and update the archive with your changes.

this isn’t a required step, but you could decompress/extract/unzip the entire file, take all the contents that came out, put them into a new folder, name that whatever you want, and place that into your resource packs folder. it’ll work like a normal resource pack, but you can edit it easier. and are able just reload the pack while using it in-game with f3 + T and experience your changes.

Источник

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the current version is 3.8 please update if you are not using latest version.

Progress100% complete
Game VersionMinecraft 1.16
Resolution16x
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How to adjust sounds volume
The crafting sounds is tide to Players channel in Music&Sound options menu.
You can tune it down as you desire.

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How to open personal settings
Simply enter the command «/trigger pbbs.cs.trigger set 1» in this menu will contain.

(the commands might not be executable if administrator prohibit this command or edited the datapack)

[​Mute] (true or false)
You won’t hear any sounds creating by this datapack. Use when you dislike this datapack but playing the host
that have this installed and you don’t want to turn off players sounds entirely. note that you still
do crafting sounds to other players.

[​Chance]
Control chance that crafting will make sounds (default is 100%) you can set it to

10%, 20%, 25%, 30%, 40%, 50%, 60%, 70%, 75%, 80%, 90% and 100%. This option only effect you.

How to open datapack menu (Administrator needed)
Simply enter the command «/function playbabe:menu/craftsound/open» in this menu will contain.

[​InstallAddon]
normally Minecraft has items that can not be obtained by crafting because there is no recipe for
those items. In case you have datapack/plugin/mod or some sort of modification
that allows those items to be crafted. This add-on will add sounds to them. (not install on default)
In case you want to uninstall addon you have to uninstall the whole datapack and reinstall it.

items example: spawn egg, bedrock, obsidian, lava bucket, potion, grass block

[​ForceInstall]
in above Craftsound version 3.0, I implement a check to my datapack. it will check the version of
the scoreboard it install inside the save and decide to install if there is none, do noting if version is
correct and warn you if the version is incorrect. The last will only appear when you in appropriately
update the datapack (see how to update). in the case you are quite lazy to do the whole process
you can force install the datapack. but it not guarantee that the datapack will work without bug.

[​UnInstall]
straightforward, plz do it before update or change the Craftsound version

IMPORTANT HOW TO UPDATE!
1) run command «/function playbabe:menu/craftsound/open»
2) an options message should appear, left-click at [​uninstall] message
3) the datapack should uninstall and disable itself.
4) delete old version datapack in world folder where it installed
5) download latest version and install it

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Quick Q&A
Q: My datapack or one of my plugin create custom recipe that make it own sound, does it impact anything?
A: If the recipe where craft by crafting table or inventory, yes, CS will play sound anyway regarding the context.

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