рпг датапаки для майнкрафт

RPG Loot, Mobs & Dungeons Data Pack

RPG Loot is a data pack that adds randomly generated items with rarities that you may remember from Borderlands, Dying Light, Darksiders II any many other games.

. and yes even Fortnite.

These items are added with the goal of making exploring much more rewarding and exciting, without breaking the vanilla game balance too much.

After that, load into the world and type /function rpgloot:options/default to initialize the default options. This will start the datapack.

You can then use rpgloot:options to adjust the settings to your liking.

Uncommon items provide small stat bonuses, but are abundant.
Rare items provide higher bonuses, and also more types of bonuses as well.
Very Rare items provide very high bonuses, but are much less abundant.
Legendary items provide the highest bonuses to several different stats and are indestructible, but are also exceedingly rare.

Weapons and Armor have been balanced so that diamond isn’t always the most powerful choice 100% of the time.

Leather Armor provides higher speed bonuses than diamond or iron, and chain provides higher max health bonuses than others.

Wooden Weapons are very fast but deal little damage, and gold weapons have powerful enchantments.

There is a full list at the bottom of this post.

Boss mobs will now spawn naturally in the world that are stronger and drop better loot. These range from-

To access the options of this datapack, type in /function rpgloot:options while you have operator privileges. You can also change the spawn rate of these new mobs (default is 5% per loop), though the changes to spawn rates will not remain when you restart your game.

All types of armor are currently generated except for the turtle shell.
All Swords, Axes, Tridents and Shields are currently generated.
Bows and Crossbows only generate as legendary items currently. This is due to a lack of modifiable attributes being present on them.

Players- Rename a Diamond Pickaxe to «Ancient Excavator» and throw it on the ground. A random dungeon will be spawned near bedrock level below where the pickaxe is thrown.

Admins- You can type /function rpgloot:random_structure and a random dungeon will be spawned somewhere in the world. The more times you run this function the more dungeons will be generated in your world.

Full Bow & Crossbow generation when I figure out how to make them interesting.
Drops for the Wither and Ender Dragon.
Off-Hand Item that increases spawn rate.
A Scrapping and Crafting System

The display of attack speed on weapons may be confusing.
Servers may display warnings that do not affect the functionality of the data pack.

This Data Pack is not compatible with any other mods or data packs that alter the vanilla loot tables.

I have to thank Skylinerw for writing this post on the minecraft forums

It helped immensely and made everything a lot easier.

I also thank Ercerus for their Ancient Attribute Items data pack. I was inspired by it and it served as a useful reference while I made this data pack.

I must also thank Eastonium for his WASD Random Bosses data pack. Though I used mostly different methods of spawning mobs his work served as an incredibly useful reference while updating this pack to v1.04

This list is incomplete, but I did as much as I could with the time I had.(3/27/2020)
Thanks to Nofabe for categorizing some of these for me! (4/12/2020)
Added more to the General and Dungeon Specific section (4/24/2020)
Added more stuff. (7/6/2020)

— General and Dungeon Specific

— Tier 2 Dungeon End Loot (Buried Fortress)

— Hordir the Vikingr

— Vermivorous the Invincible

— Deathstrider (Buried Fortress End Boss)

— Carlos: Destroyer of Worlds (Raid Boss)

To summon raid bosses depends on which boss you wish to spawn. The names are case sensitive.

Carlos: Rename a Slime Block at an anvil to «Friend Cube» without the quotation marks. Then throw it on the ground.
Wraith: Rename a Diamond Block at an anvil to «Offering» without the quotation marks. Then throw it on the ground.
Vassal of Poseidon: Rename a Gold Block at an anvil to «Phat Loot» without the quotation marks. Then throw it on the ground.

To despawn all raid bosses currently active you can rename a Blaze Rod to «Rod of Banishment»

Leather Armor: Higher Speed & Better Enchantments, No Armor Toughness or Knockback Resistance.
Chain Armor: Higher Health Bonuses, Less Armor Knockback.
Gold Armor: Much Better Enchantments, No Armor Toughness & Less Speed.
Iron Armor: Higher Knockback Protection, Less Speed.
Diamond Armor: Much Higher Base Stats, Much Less Speed.

Wood Weapons: Higher Speed & Better Enchantments, Low base stats.
Stone Weapons: Much Higher Damage, No Speed Increases.
Gold Weapons: Much Better Enchantments, Better Luck.
Iron Weapons: Higher Speed.
Diamond Weapons: Higher Damage.

Swords: Higher Speed.
Axes: Much Higher Damage.
Tridents: Higher Damage.

Rare (Blue)-
Attribute Increases: 0-20%
Enchantment Levels: 20-30
Extra Attributes: Yes
Unbreakable: No

Very Rare (Purple)-
Attribute Increases: 10-30%
Enchantment Levels: 30-40
Extra Attributes: Yes
Unbreakable: No

Legendary (Gold)-
Attribute Increases: 20-50%
Enchantment Levels: 40-100
Extra Attributes: Yes, all
Unbreakable: Yes

Legendary items can not be broken.

Note: Enchantment potential is capped at 64. From my tests, values higher than 64 can
cause no enchantments instead.

— Extra Attribute Bonuses (Rare+)

— Extra Attribute Bonuses (Legendary+)

Leather-
Armor Bonuses: Normal
Armor Toughness Bonuses: Never.
Knockback Resistance Bonuses: Never.
Max Health Bonuses: Normal.
Speed Bonuses: +5% Speed range per tier. x2 attack speed range.
Enchantment Bonus: +5 Increased Range.

Chain-
Armor Bonuses: Normal
Armor Toughness Bonuses: Normal.
Knockback Resistance Bonuses: 50% Lower Range.
Max Health Bonuses: 50% Higher Range.
Speed Bonuses: Normal.
Enchantment Bonus: Normal.

Gold-
Armor Bonuses: Normal
Armor Toughness Bonuses: Never.
Knockback Resistance Bonuses: Normal.
Max Health Bonuses: Normal
Speed Bonuses: 5% Lower Range.
Enchantment Bonus: 200% Higher Range.
Special: 100% Higher Luck Range, Luck appears on Very Rares, with a halved range.

Iron-
Armor Bonuses: Normal
Armor Toughness Bonuses: Normal
Knockback Resistance Bonuses: 50% Higher Range.
Max Health Bonuses: Normal.
Speed Bonuses: 5% Lower Range.
Enchantment Bonus: Normal.

Diamond-
Armor Bonuses: Normal
Armor Toughness Bonuses: Normal
Knockback Resistance Bonuses: Normal.
Max Health Bonuses: Normal.
Speed Bonuses: 10% Lower Range.
Enchantment Bonus: Normal.

Wood-
Attack Damage: Normal.
Attack Speed: 100% Higher Range.
Enchantment Bonus: +5 Increased Range.

Stone-
Attack Damage: 100% Higher Rate.
Attack Speed: Never Increases.
Enchantment Bonus: Normal.

Gold-
Attack Damage: Normal.
Attack Speed: Normal.
Enchantment Bonus: 200% Higher Range.
Special: 100% Higher Luck Range, Luck appears on Very Rares, with a halved range.

Iron-
Attack Damage: Normal.
Attack Speed: 50% Higher Range.
Enchantment Bonus: Normal.

Diamond-
Attack Damage: 50% Higher Range.
Attack Speed: Normal.
Enchantment Bonus: Normal.

Swords-
Damage: Normal.
Speed: Higher Base.
Knockback: Normal.
+Sweeping Attack

Axes-
Damage: 100% Higher Range.
Speed: Normal.
Knockback: 50% Higher Range.
+Bonus vs Shields

Tridents-
Damage: 50% Higher Range.
Speed: Normal.
Knockback: Normal.
+Thrown

Base Attack Knockback: 1.5

Rabbit’s Foot-
Uncommon: Luck (0-0.5,0-1.0,0.5-1.5,1.0-2.0)

Spawn Chances-
Veterans: 52%
Elites: 30%
Champions: 15%
Legendaries: 2%
Unique Legendaries: 1%

Max Health-
Veteran: x2
Elite: x3
Champion: x4
Legendary: x5

Knockback Resistance-
Veteran: 5%
Elite: 10%
Champion: 20%
Legendary: 50%

Movement Speed-
Veteran: +25%
Elite: +50%
Champion: x2
Legendary: x3

Follow Range-
Veteran: 40
Elite: 50
Champion: 60
Legendary: 70

Jump Boost-
Veteran: Yes, 0
Elite: Yes, 1
Champion: Yes, 2
Legendary: Yes, 3

Creepers will be fleshed out at a later point. For now they all just apply blindness.

Champion and Legendary creepers are always charged

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