blackhawk rescue mission 5 роблокс коды
Blackhawk rescue mission 5 роблокс коды
Welcome to the Blackhawk Rescue Mission 5 (BRM5) Wiki! Here you can find information about GameLoaded Entertainment’s PLATINUM FIVE project. PLATINUM FIVE is a subsidiary group created by GameLoaded.
Note: Be aware of inaccurate information, and empty pages.
This Wiki is unofficial and is not directly associated with either PLATINUM FIVE, GameLoaded Entertainment or Roblox. The Wiki’s intention is to provide information about and help in the Blackhawk Rescue Mission 5 game.
Read the Rules, before starting to edit the wiki.
Basic Info
Guides
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Photo: Ethicz
BRM5 is a free Military experience on Roblox based on it’s predecessors BRM1, 2 & 3.
Platinum Five (not to be confused with the group) is a person on Roblox who created the original BRM games (1-3). His alias is RakShotAOE, you can read more about him at PLATINUM FIVE’s website. RakShotAOE later stopped working on the BRM games because of exploiters and hackers. GameLoaded. created PLATINUM FIVE with intention is to recreate the experiences from the original games, as RakShotAOE had stopped working on them. The original BRM developers has approved the new project.
Updated and Patch Notes of the game can be found here.
Controls
For ground vehicle controls, click here.
For helicopter controls, click here.
For A-10 controls, click here.
Basic controls:
Button/Buttons | Control | Notes |
---|---|---|
WASD | Respectively, forward, left, backward, right. | Pressing one vertical button and one horizontal button at the same time such as W+A will make you move diagonally. |
Shift | Hold to sprint. Hold while stationary to put your weapon down. | |
Space | Press to jump. Press/Hold to fire mounted turret when in the gunner seat. Hold to use the brakes of a vehicle when in driver’s seat. | |
C | Press to crouch. | |
X | Press to prone. | |
Shift + X | Press to dolphin dive | |
Z | Press to toggle slow walk. | |
G | Press to activate parachute. | The parachute can only be activated when you are freefalling and have been doing so for a couple of seconds. |
Q | Hold to lean left. | |
E | hold to lean right. | |
\ + (Three digit number) | Change radio channels. | Radio channels allow you to speak with other people on the same channel while people who aren’t will only be able to see your messages when in close proximity. The default radio channel is 000. |
[ | Toggle Active. | Disabling Active will stop you from seeing all messages in close proximity and in your current radio channel. |
] | Toggle Radio. | Disabling radio will disable your messages from being transmitted in your current radio channel. However, you will still see messages that are being transmitted in the channel by other players. |
F + LMB | Press to interact with object using the chosen option. | This is used to sit down on seats, interact with doors, etc. |
F + SCROLLUP or SCROLLDOWN | Press to choose another interaction option with the object. | |
F8 | Press to turn HUD on/off. | You may have to press the Fn key together with the F8 key on some devices, usually laptops. |
G | Press to turn vehicle lights on/off when in driver’s seat. | |
Tab | In PVE Gamemodes, |
Hold to open a HUD where you can enable Emotes, select a team, use medical items, select a symbol for Flares, and if you are in a paid private server, use the admin panel. You must move your mouse to select these.
Hold to open scoreboard that displays the total kills, deaths, and Kill-Death Ratio of all players in the server.
Blackhawk Rescue Mission 5 codes
Hi buddy are you finding the codes that give you amazing rewards? If yes, then your search ends here. We present here all the working & valid Blackhawk Rescue Mission 5 codes that give you free in-game items, pets, money, coins, accessories, and much more exciting gifts.
As well as codes we also provide here some useful information that helps you in the game. So what are you waiting for, just grab these codes from the below list and enjoy the game by getting exciting rewards?
Valid & Working Blackhawk Rescue Mission 5 codes 2021
This list provides you the working and Valid Blackhawk Rescue Mission 5 code. Look at this list or read the reward description and find the codes that you need. If you find any of the codes expired please inform us in the comment section. We can update this list at least one time at a weak.
Full list of Working Blackhawk Rescue Mission 5 codes
Working Code: freecoin5432
Reward Description: By using this popular code you’ll get a 760000 reward in a game.
Working Code: SNIPEROP
Reward Description: When you redeem this code you’ll get FREE SNIPER as a reward.
∗ Remember When you enter these codes in the redeem section then check these codes spelled exactly. To make things easier directly copy these codes from our website and paste them straight to the game. Furthermore, we do not create code, we just collect these codes from the internet and write them here for you to save your valuable time.
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Blackhawk Rescue Mission 5 codes – Outdated
When any of the codes get expired we can list them here. So check this list if you’re code not working. Furthermore, you can cross-check the listed codes here some time they may work.
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Overview & Game Passes:-
Blackhawk Rescue Mission 5 is a popular and exciting Roblox game. This is a Military genre game in which you have to fight against your enemies or your opponent’s players.
Moreover, you can also play this game with your friends. And, you can also get a 2 game pass from the game store to enhance your gameplay and enjoyment.
Chinook CH-47
Cost: 200 Robux. While you get this game pass, this will give you access to spawn in a CH-47 Chinook from any helicopter spawn-pad at any time.
Shadow Raid Pack
Cost: 450 Robux. With this game pass, you can get access to the Shadow Raid uniform and quad-lens NVG mount that is useful for stealth operations.
Game Badges:-
There are only two-game badges are available in this game that you can win, check out all the game badges listed below…
Locations
Locations are the various points of interests found around the island of Ronograd. These locations may be safe, enemy-controlled, containing loot and supplies, etc.
The map as of the second Christmas Update.
Contents
Not to be confused with the Aircraft Carrier. This is where you spawn, here you can spawn all helicopters, cars, and planes. You can also enter the menu via interacting with a laptop, refill ammo and get equipment. such as medications and grenades.
It’s also a good way to get a ride in someone’s helicopter when they finished their mission if you only have the Jeep at your disposal or are unsatisfied with the Little Bird. There is a Command Center located next to the barracks. Inside is an item exchange reception where you can exchange the objective bags found in the Communications Tower for XP and cash, a briefing room commonly used by factions that contain chairs, and a map of the island with the time and locations. A flag will show which side has control of each location. There is also a Situation Training course in the Command Center that contains cutout targets that appear to simulate close-quarter combat and hostage scenarios.
There is also an air traffic control tower that players can enter and actually play the role of an air traffic officer should they have the interest to do so, with a functional radar screen showing all current locations of aircraft by their call sign (which is visible in the cockpit) currently spawned across the map assisting them in their jobs.
The Airbase used to be a Russian airbase until the events leading up to Operation Daybreak caused it to become the FOB of the UN forces.
El-Chara
Desert Town
Floors
Counterattacks
Inside, there will be 5 hostages. (2 on the first and second floors, and 1 on the 3rd) When you have cleared the building, a supply crate with bandages and ammunition will be parachuted onto the roof.
The enemies will then attack in the following order:
After players take out the men from the trucks, the trucks despawn and the cycle repeats until players give up trying to defend the building and reset to what it originally was at the start.
Recommended Attack Plans: One way of assaulting this zone is to have a marksman shoot the sniper and RPG operator and persuade them to hide, and maybe have the marksman shoot the outer perimeter as well as whatever soldiers are visible, or have ground personnel pick off the outer yard’s patrol before entering the building and clearing as standard.
Another manner of, er, unrecommended, attack, is to call in an A-10 jet and have it perform a gun run. This will invariably kill hostages, but can rapidly neutralize up to 50% of the personnel inside of the building, depending on runs, angle, and accuracy. There is, of course, the standard heliborne insertion, with a gunner sweeping the roof before operators disembark onto the roof and penetrate into the building.
Village
At the center of the map on the road to the Department of Utilities, there is a village, with several civilian hostages as well as occupying forces. If you successfully kill all the enemies there, a door near the fields will open, revealing 6 enemies that will try and resecure the village.
The reinforcement waves will be either a para drop of Patriots of Democracy from the hills or two armed vehicles with turrets will arrive and try and kill you with 4 rebels (2 per each technical) that will defend the trucks. If you are arriving by helicopter, try to land on the surrounding hills, rather than in the middle. However, if you want, you can get a helicopter gunner to do the job of clearing the village instead of boots on the ground or get an experienced sniper to deal with the work.
Communications Tower
Comms. Tower (Mountain)
Location
Inhabitants
The Communications Tower is a convenient way to farm XP and money as well and is popular for entire lobbies to raid to speed level and farm cash, having a whopping 1750 XP and 300+.
Department of Utilities
Bunker (Department of Utilities)
Counterattacks
Reinforcement waves will always consist of paratroopers parachuting down onto the hill just above your position.
The Department of Utilities is in no way a good farming spot, although it’s a huge part of the lore of Ronograd. The missile, rumored a nuclear ICBM (intercontinental ballistic missile), suggests a reason why the UNJTF has established a presence on the island, maybe to capture and/or disable the missile.
Ronograd City
Every 20 minutes the enemy will assault the city, this will be announced on the top of the screen. The assault is split into 3 waves. In total, there are 92 units to kill.
To the far east of the city, a building with a large «UNITED NATIONS» sign can be found, just in front of this embassy is a tent. Inside of the tent, you may restock munitions, throwables, and medical supplies, as well as access to the menu (although bear in mind that this will take you back to the FOB when respawning). This makes it an excellent point to fall back to if overwhelmed. There are also 2 helipads at the side of it for convenient helicopter parking.
Again, Ronograd City is another large portion of the lore as the UN embassy may be the reason why the PoD may be attacking the city. There is a police station with ammo and a hospital with bandages.
Sochraina City
Currently, there are no enemies or any NPCs at all in Sochraina City. It has been hinted that this city will be the home of the upcoming friendly NPCs coming with the Trade and Bartering System Update. It is just a town with a lighthouse within it. It can be accessed by two paths, one that connects to the quarry (and is arguably an easier route to take in heavier vehicles such as the Stryker as there are no slopes that could potentially get your vehicle stuck in such a way you have to abandon it) and one to the desert town.
Aircraft Carrier
The aircraft carrier, located north of El-Chara and east of Ronograd City, is a friendly location where you can safely repair and refill your helicopters and A-10s. You can refill A-10 ammo by spawning a new one, making it a great way to refill ammo without having to make the full trip back to base when giving close air support at Ronograd. Just be careful not to fall over the carrier’s edge as many players already have.
The Aircraft Carrier is the CVN-78, known as USS Gerald R. Ford.
Quarry
A normal enemy base, with no civilians. The only waves are paratroopers coming down the mountains. Be careful when shooting at the enemies at the bottom when you are at the top. It has a path connecting it to Sochraina City. It is a popular spot for snipers to camp out due to the presence of a Crane making for a good sniper’s nest. As of Operation: Viper, the Quarry has been given a makeover, getting a visual overhaul of adding some small details like some roadblocks, more stuff near the crane, and a tunnel system filled with stuff like a surveillance room, a kitchen, a make-shift laboratory and a weapon armoury. The number of enemies didn’t change and the tunnel system is safe to enter once the area has been cleared. No enemy AI will spawn inside these tunnels and the reinforcements won’t go inside them. This makes it a good place to hide out and call for help should you ever run dry of ammo.
Fort Ronograd
The North Island, AKA Fort Ronograd or Snow Base, is a heavily defended fortification with a very tall outer wall. To get there drive from the bridge connecting to Ronograd city and follow the rod through the tunnel. The front area will greet you with a unmanned checkpoint along with warning signs.
Onsite Defenses:
An enemy AA missile launcher with 50,000 health will make air assault difficult, due to the missiles instantaneously destroying any aircraft it strikes.
The front gate has a gantry overlooking it from the inside, and has two RPG operators set up to shoot through it, as well as four riflemen and one sniper flanking it. If going through the gate, an enemy Helicopter will spawn as well.
In the central road, there will be a formation of PoD personnel apparently doing drills. Internally, there are also patrols of 3-6 roaming the fortress. Further, there are multiple snipers in the towers, and hidden units in the hills ready to ambush you when you least expect it.
Recommended Attack Plans:
Air assault is very difficult due to the AA missiles. It’s best to land outside the fort in the AA’s blind spot than to risk getting destroyed by it.
A ground assault is possible, but difficult. This is mainly due to the advantageous and commanding positioning of RPG units, as they are hard to fire upon without suffering counterfire. However, they will retreat when damaged, so that will still clear the way. Once they are out of the way, then it is recommended to load all personnel into one or two UA Humvees/Strykers and punch through the perimeter until reaching the observatory, then spreading from there.
It is also possible if one uses a vehicle, to scale the walls in some areas. This will allow you to circumvent some portions of the defense and attack on your terms.
Naval Docks
The Naval Docks is a PoD base located east of the North Island.
The initial defense is light at the main gate, with only 3 men present, and 2 more in the helipads beyond that. However, that defense is not to be taken lightly, as there is still a very large amount of troops present at the docks. There are 2 AA missile launchers present at the base, one in the south and one in the north. In terms of attack, these are similar to the SAM trucks, but are far more devastating than them as their guided AA missiles would instantly destroy any and all helicopters regardless of their hull stats, but seem to have less speed to compensate, but is also more maneuverable as a result, making it hard to evade. Also, the SAMs are considerably harder to take down than their mobile counterparts, having 50000 health and cannot be destroyed in any other way. This forces the player to shoot it down to steal a Littlebird also located at Docks. It is highly suggested that you utilize a turret on a ground vehicle to destroy them, being they have unlimited ammo. The docks are heavily defended by what seems a join force of PoD and RLF forces. There are only PoD and RLF riflemen present, in the base, there are no RPGs or Snipers. There are many PoD riflemen patrolling the base, and combat is more centered around medium to long ranges. So a rifle would be recommended. Because of these long-range engagements, many enemies will not actually notice you, which makes it easier to kill them.
Located farther down is a Steregushchiy-class corvette which can not be driven or accessed inside, and has a Littlebird with supplies in the helicopter pad. It is guarded by RLF and PoD forces and will reward 500 and 600 XP once it is at the drop-off point after stealing it from them. When all troops are cleared, a counter-attack by paratroopers will be executed; although, these paratroopers do not spawn in a private server.
the Anti-Air Batteries respawn not wave-based function, but by a set timer. This may lead to the Anti-Air Batteries respawning while the player/s evacuate the base with the helicopter found on the Steregushchiy-class corvette, killing them.
Camps
Camps are small outposts that may randomly spawn a Random Mission and enemies once a player enters the vicinity.
Camp 1 (Desert Camp)
Image of Camp 1 (Desert Camp)
Camp 2 (Bunker Camp)
This camp is located on the road to the Department of Utilities, around the base of the Mountain. Should you choose to approach the camp from behind, you have forest cover, and will likely go unnoticed until contact. In the camp there a couple of buildings and tents. If you approach from the front entrance, you will have little cover and likely get noticed by almost everyone in the camp. The camp is defended by 10 RLF fighters, two of which are in towers. There will also be a Supply Truck there, which can be driven to its drop-off point at the FOB for 500 cash and 600 XP should the camp be occupied.
Camp 3 (Sochraina City Camp)
This camp is located in between the Quarry and the unoccupied Sochraina City, next to a road. The approach from behind has some tree cover. You may get noticed by 1 guard patrolling behind the camp. But after that, you shouldn’t be very noticeable. Approaching from the front there is also little cover, unless you approach from the depression in the ground and trees, you are still likely to get noticed by many people in the camp, however, it is defended by 10 RLF fighters, one of which is inside a tower. There will either be a Supply truck, or a supply helicopter there, which can be driven/flown to its drop-off point at the FOB for 500 cash and 600 XP should the camp be occupied. It is also the camp that will spawn with enemies more commonly due to it being much harder to takeover.
Camp 4 (Shoreline Camp/Chapel Camp)
This camp is located behind (technically) the mid-east of the map, halfway up from the X-axis on the map, and all the way to the right on the Y-Axis of the map, located next to the shore (and near a house) right off the right of the main road, the camp contains a small church/chapel and some tents. If you approach from the back there is a deep depression in the ground, you probably won’t get noticed if you appear from the back but it’s still possible, however, most enemies should be facing away from you, out of their view. If you choose the approach from the front there will be some tree cover to hide behind, but you are more than likely to get shot at by most occupants in the camp. It is defended by 10 RLF fighters, all located on the ground, there are no towers in this camp. There is only a supply truck located there, which can be driven to its drop-off point at the FOB for 500 cash and 600 XP should the camp be occupied.
Houses
Houses are found around the island. They contain nothing and do not affect gameplay largely.