sword of the stars the pit читы
FearLess Cheat Engine
Community Cheat Tables of Cheat Engine
Post by STN » Sun Apr 16, 2017 1:22 am
My attempt to make a table for this game, still incomplete edgewise, but fully functional as it is
Made by Shiren
Lastest Update 1.65-10/02/2015
NOTE: This Table have been developed using the GOG version of the game, STEAM users reported a few minor issues, specifically the script meant to control time and the script to modify weapons, in my post on page 2 i describe a possible solution to both problems, and under OLD a script to control stacked items without time control seems to work for steam version as well, do please report if the scripts are working for you, and the fixes necessary for steam if you can, due credit will be given here
This table permit to:
— Never decreasing items in stack and Time Lock as long as you have at least 2, include all kind of stackable and even normally non stackable items, wrote how to do so in tables extra, this script can be enabled anytime by setting the flag to 1, feel free to change the hotkey. Tested repeatedly over anything i could find, no bug or issue, can freely grab things from the ground with no problem, heard that someone had problem with that with another table, not an issue here
(After 1.4 update, to enable this script at least 1 Time Unit must be used, or the script will not work. If not interested in this function, enable the old Unlimited stack script without TU manipulation under the OLD!! header)
_Setting the flag to 2 will increase the next items used in a stack by 1, doesn’t work when the items is not stackable or if there is only 1 in the inventory. SCript reset Itself to 1 after that
_1.4 It’s now possible to manipulate the TU value as desired. The enabler to 1 prevent time to advance. If set to 2 the timer is set to the desired value and stay there. If set to 3 the timer is set to the desired value and then run up normally
— Unlimited Psi Power and no Cooldown: This option require to have activated at least one power(Any will do) before enabling this script due to how the game work, in fact the section used by the game to set the cooldown and reduce psi points it’s not even present in memory until it’s used at least once, after that enable or disable freely
_1.1 Now allow to extend duration of Psy power as much as you want, disabled by default, simply set the flag to 1 and set how much you wish to extend power duration, the value will be added to the normal power duration, you may notice that even power without duration, with this script active may show you set extended duration during ‘casting’, it’s perfectly innocuous
_1.3 This script gain a new option in update 1.3, it’s now possible to change the Maximum Bonus Psy points of your avatar by setting the «No Psi Cost» enabler to 2, then set how much Bonus Points you desire and use whatever psy power you want, doesn’t matter which one, the bonus is Permanently added to your avatar Base Value
Example:
-The Marine default Max Psy is 300
-Set Enabler to 2 and the bonus to 500
-Use any psy power
-The Enabler return to 1 and the bonus is applied
-Now the Marine has 800 Max Psy points available (Consistent Between Saves)
— Unlimited items charges:, all charged items remaining energy will be set to 10 instead of decreasing, this is valid for Any item, usable or worn. Just like the last option, the code is not even present in the game until it’s used at least once, so consume a charge of any item before activating this script
-Skills, Need Manual Search: Described in details how to change your avatar skills every time the game is loaded, unfortunately there is no reliable way to do this automatically without risking a crash, doing it manually however is perfectly safe, read near the end Table Extras for details on how to do so
_1.2.1 Change/Lock Actual/Maximum Move Points:
Option Added at request, thanks for the suggestion MrZack
This description can be found inside Table Extra for reference
1) To use The «Change Max Steps» option, walk anywhere until all your available steps are consumed and the value reach 0, it will automatically restore to it’s max value of course, but it’s necessary to do it at least once to activate this script, SKIPPING A TURN WILL NOT WORK, you Must use all your available move points
2) Enable the script and set how much you wish the Normal Max steps available to your avatar want, then use all your moves
3) Now the address is correctly set, once all your available step are used, the Max value will become the one you have set. This script will now disable itself, the CHANGE IS PERMANENT and perfectly safe to use with Any item or effect that haste or slow your avatar
4) Unless you wish to alter the max move points again there is not need to reactivate this script. Consistent between saves
______________IMPORTANT NOTES________
Sometimes for some reason the game ignore the recall function and refuse to update the Max Step Value to your new settings, if this happen set the Enabler to 2, this will force the game to update the value the next time your avatar take a step, then the script will turn itself off
Also added the possibility to set the Enabler to 3, this Will prevent the Auto Deactivation of the script and it will need to be turn off manually, not sure why such option may be ever needed, but if you wish to force the game to constantly set your Max Steps, you can
The actual Move points scripts have 3 possible settings:
1) When set to 1 your avatar moves simply stop decreasing, set the value to 0 to resume the consumption. Ignore the «Actual Move Point(s)» value in this case, do nothing
2) When set to 2 the actual move points do not decrease AND are set to the «Actual Move Point(s)» value, change them as much as you wish
3) When set to 3 the actual move points are set to the «Actual Move Point(s)» value, then the script disable itself and the function resume it’s normal process. This option work even when your avatar has only 1 point left, effectively preventing the «end of turn»
_1.3 Unlimited Interactive Object Use _1.4 Every Object TU 1: Added Option to prevent interactive objects uses exhaustion, this option include:
-Lab
-Cooker
-Console
-Cage
-Weapon Locker Light/Heavy
-Locker(Broken/Functional)
-Medical Locker
-Ammo Box/Locker
-Medical Bay
-Recombiner
-Recycler
-4D Copier
-Tesseract Well
-. Pretty Much Every Usable Object, with the exception of Cyan Pods, and Armory (where usually armor are obtained)
With 1.4 update, this script is now capable to set every interactive object required Time Unit to activate at 1, so every object will give you result just in 1 TU instead of how many normally require, pretty useful when repeatedly activating something until it spit out something that you actually want
_______Notes______
-If «Unlimited Interactive Object Use» is active when the avatar proceed to a new level, the uses of many interactive objects present on that floor may change to 5 (arbitrary value i used), even if the script is disabled after loading this new floor, this does not provoke any kind of bug or glitches, and you are not forced to consume all interactive object uses if you don’t want. To prevent this possible unwanted effect, simply disable the script before proceeding to the next floor.
-Failing the necessary check to interact with the object can still lock it out
-Most usually 1 time use object animation still visually indicate the object as unusable, but pressing the interaction key again will work regardless
Yes, with this script you may force the game to spawn as many items you wish
— Undying Script_1.5: It’s now possible to reset the Maximum avatar health every time it should take damage, no matter the source, note that while this script act like a God Mode it will not make the avatar immune to side effect like stunned, poisoned or asleep, even if it will prevent any damage it may derive from it
_Change Xp Max Bonus Health: This option permit to modify the avatar Health Bonus gained during Level Up, note that until the next level the Max Health value will not change, this is how the game work, so before complaining follow the instruction and gain a new level first. To activate this option your avatar Must take damage while the undying script is enabled, you may use a grenade if necessary or if your armor value is too hight to be hurt by normal means
How To Set Max Health Bonus:
1) After having took damage at least once WITH THE SCRIPT ENABLED (Enabler to 1), your avatar current Health Bonus is wrote down under «Health Bonus Value». This value is Always greater then 0
2) Set the Enabler to 2 and write how much «Xp Bonus Health» you want
3) Take damage again, the script will set the Enabler back to 1
____________Notes_________
The Health Bonus Value is a Permanent modification to your avatar, every time it’s level increase the bonus value will be re-applied again, so setting an extremely high value like 1000 or more will make titanium look brittle in comparison after 2-3 levels, doesn’t glitch anything, but never tested an avatar with more then 60000 Health.
Theoretical max Health:99999999999999999999999999999999
All Weapon Reload 1 TU _1.5:With this script, all your weapon reloading times is set to 1 TU, no matter the original value. Note that this force the game to read 1 when the reload function is called, it will Not change the weapon description, nor alter any object statistic
_1.55 update, Set Equipped Weapon Ammo/Change Equipped Weapon Durability: This script has now two more functions with 4 possible options:
Enabler to:
———-
— 1 or 2 permit to set the actually equipped weapon ammo to any valid 4 bytes value and the script will disable itself. When the enabler set to 2 the script will not auto-disable itself, keeping your weapon ammo at the desired value
———-
— 3 permit to set the equipped weapon durability at the desired value, required to shoot once with the enabler set to 3, the script will then disable itself
——-
— 4 permit to modify weapon penetration, work exactly as if the player would edit it manually. Simply set set Enabler to 4 then chose what you modification you want
_New Option Weapon penetration at 1: Replace default weapon penetration with the value written in «New Weapon Penetration»
_New Option Weapon penetration at 0: Reset Weapon default penetration, ignore «New Weapon Penetration» in this case, the script ignore it. This function DO NOT REMOVE penetration added to the weapon by biomods
_____IMPORTANT NOTES. ______
The second function is used for NPC weapon too, so it’s recommended to use this second functions Outside of Battle
_Known Innocuous Glitch_
Sometimes when the enabler is set to 3(Change Weapon Durability) or 4(Change Weapon Penetration), the actual loaded ammo will get forcefully changed to the value written in «How Much Ammo», as if the enabler is set to 2. Not completely sure why, can freely alter the value later if it happen
-Durability Mover: This script permit to alter the durability of ANY ITEMS, however this mover also change the NPC weapons and armors durability as well as there is no reliable way to identify to who the item belong. Recommended to use this option only when repairing an item like the armor, to make it indestructible (Durability set to 100000000, also reset Max Durability reduction to 0, restoring the item completely)
It’s also possible to auto-inflict damage to the avatar to make it’s own armor indestructible, just enable this script and throw a grenade while remaining in it’s explosion radius
____________IMPORTANT NOTE!!_____
The Durability Function IS SAFE TO USE, but to avoid making NPC items indestructible or bugged, Deactivate this option as soon as you have done. AND DO NOT USE IT IN COMBAT Warning, May Reset Bonus Durability given to an item by biomods
-Change Items Stacking Number_1.6: This Script Will Set ALL your Items in your inventory AND ON THE GROUND NEAR YOU that are 1 in quantity to 2, including weapons, armor and normally not stackable items, useful in case the avatar require something but has only 1.
Do not affect stacked items quantity equal or greater then 2
Making normally not stackable items stacked do not cause any problem to the game, BUT, if a non stackable items is forcefully stacked using this script, like a weapon for example, it’s possible to split the item indefinitely simply using the default item splitting command, keeping pressed CTRL and dragging the item away
-Set avatar might to 160 BEFORE loading_1.61: This option permit the player to force the avatar might to 160 every time a character is loaded, this will allow to have a bigger inventory and thus carrying more items, due to how the script is implemented, instruction are needed to correctly use this script
1) BEFORE loading the character one wish to play with, it’s first necessary to load ANOTHER save, any will do even a character just created, and open the character screen, it’s then possible to simply save and close this secondary character. This is necessary to load the code in memory
2) Enable the script THEN load the save one wish to play with. AS soon as the save is correctly loaded, disable this script
This simple procedure will guarantee the loaded character always 160 might, and the extra inventory that come from it. Not loading this script when the avatar might is beyond 100 in a save will allow the game to push down the value to 100, shrinking the inventory and dropping the extra items to the ground, nothing game breaking, but annoying nonetheless
-Skill Level Changer_1.65: Now automated correctly, this new tested function permit to change all the avatar skill without requiring to manually search the instruction anymore. This script is meant to either set all skills at the same value, or to set PSIONIC skill to an higher level then NORMAL skills
Any different attempt will probably result in problems and still require to edit the skills with the manual method
Change all skills at the same level:
1) Simply load the desired save and open the character screen, then enable the script and set to how much level the skill must be set, verify that the change happened then set the script to 0 and disable
Set psionic skills to a level higher then normal skills:
1) After loading the save, enable the script but DO NOT open the character screen. Set the desired level for the psionic skills and wait a second or two, then set the script to 0 leaving it active
2) Now open the character screen and set the script to the desired value for the normal skills, verify the change then set the script to 0 and disable
The differentiation is necessary because NORMAL skills cannot be set to a value greater then 220 without provoking strange glitches, among the most common is the foraging skill, that with a value too high will force the game to pretty much always give the same item from the same interactive object over and over again, it probably screw up the in game formula
Value under 220 or at max 220 seems to be fine, if unsure setting 200 is more then enough to get 99% at all checks
PSIONIC skills however are not suffering from those limitations, and it’s possible to set them to 5000 or even more if desired, granting the correct boost or damage relative to the power used. Still i suggest to not set a value higher then 2000 without the psy helm, or 4000 with it, as the helmet effectively halve your skills points while worn
In the table extra i described the byte structure of weapons and armor, and how to permanently make such objects indestructible, simply put the actual durability to 100000000 do the trick, as the value Never decrease, it’s also possible to change the Max Durability but it doesn’t impact gameplay in any way, beside not reporting your items as damaged anymore, remember that Max Dur must be set as a Negative Value, and it’s added to the default Max Dur
_All durability values are Float
Also found how to set the Bonus Armor for chest items, tested and stable for 2 bytes value
The extras also include how to change the Any weapon penetration value and replace it with any valid 4 bytes value, an extreme penetration, something like 1000 or more, make the weapon ignore armor and can double the basic damage, didn’t found a stable way to change accuracy or basic damage yet
_Be warned that certain enemy may sometimes Reflect Back Ranged Damage, so be careful what you shot at with your shiny indestructible Pulse Rifle with 5000 penetration that can easily do 50-60 damage per shot
The extras also contain the value to change the actual weapon ammo, while this may be insignificant for common weapons, large energy weapon require the energy pack to be reloaded, which is quite impractical. With the instruction mentioned before you may set the actual ammo loaded inside the weapon to Any valid 4 Bytes value, completely removing the need to reload this weapon completely, the change is consistent between saves
Sword of the stars the pit читы
Note: Try this in a game that you are failing on. You will occasionally turn into a blob with a failure on a Computer check when using a Transmogrifier. Having a low Computer skill makes this more likely. Since finding two Transmogrifiers in close proximity is rare, you will probably die after becoming a blob.
Easy «Egg Hunter» achievement
There are three different types of eggs: Eggs, Chocolate Eggs, and Candy Eggs. Normal eggs can be found when you kill penguins. All three types of eggs can randomly be found by killing other types of penguins and the large rabbits.
Easy «Get To Dah Choppah» achievement
If you know where an invisible enemy is located, force attack that square by holding [Ctrl] and pressing [Fire]. Note: This is easier if you use the Psi Powers Lifesense (for living things) or MechaSense (for Mechabots) to determine where they are located.
Easy «Pumpkin King» achievement
To create a Fear Lantern, use the recipe Pumpkin/Gourd + Sparker + Scent Gland + Razorteeth.
Easy «Sword Of The Starbux» achievement
Combine Energy Drink + Medicinal Nuts to create a Star Coffee.
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select «Community», «My profile», «View all my games», then the game and view stats.
- Arms Merchant: You have scrabbled and saved and you have 2000 potential enemy deaths in your inventory. Nice work. NOW SHOOT SOMETHING, ALREADY! Army of Darkness: Kill 100 Zuul Ghouls! Bag Nasty: You made yourself a blandwich. Enjoy. Yum. Bedazzled: You’ve used a bio-mod on your armor! Hopefully it didn’t disintegrate. Beware of the blob!: Ah man, what’d you do? Now you’re a protean blob. Hopefully you’ll find another Transmogrifier. Bling Master: That’s a lot of bio-mods in that weapon. Now hold it sideways when you shoot. That’s even cooler. Blood and Pineapples: Kablam! Nice juggling, soldier! You killed four enemies with one grenade! Bring the Pain: Cause Pain in 100 enemies using Paingiver knife. Bull Nuke: You’ve made it to the bottom of The Pit with the Engineer on Insane! Chef: You have whipped up 5 different food items! Scrumptious! Chestburster: You have consumed 50 Bacon SotSwiches. Seek medical help. Claustrophobia: You have completed the game in Quick mode Copper Top: You’ve recharged 50 items, so you can keep on going, and going, and going. Cruising for a Bruising Altitude: You’ve traveled far enough to reach the average flying height of a passenger jet. Buckle up! Decimus Durus: You’ve survived past Floor 10 on Hard. Decimus Facilis: You’ve survived past Floor 10 on Easy. Decimus Insanis: You’ve survived past Floor 10 on Insane! Decimus Normalis: You’ve survived past Floor 10 on Normal. Demon: Equip Imuki PBA. Easy Win Trio: You’ve made it to the bottom of The Pit with all three character classes on Easy! Eat Fresh!: You’ve made 25 Hero SotSwiches. That’s good eatin’! Egg Hunter: You have found and eaten 5 of each type of egg! Eggcellent! (bah-dum-TISH!) Engineer Win Easy: You’ve made it to the bottom of The Pit with the Engineer on Easy! Engineer Win Hard: You’ve made it to the bottom of The Pit with the Engineer on Hard! Engineer Win Normal: You’ve made it to the bottom of The Pit with the Engineer on Normal! Enoch Dominus: Dominate 200 enemies as Shepherd. Epic meal time. You wrapped a SotSwich in bacon. Who thinks like that? YOU DO! That’s why you’re awesome! For The Elders!: You’ve made it to the bottom of The Pit with the Seeker on Insane! For The Queen!: You’ve made it to the bottom of The Pit with the Warrior on Insane! Fright Night: Instill Fear in 500 enemies as Shepherd. Fungus Hunter: Rid the world of 200 M’kkose. Get To Dah Choppah: You have killed 50 invisible enemies Glamorous: You’ve made it to the bottom of The Pit with the Striker on Insane! Going Uptown: You’ve traveled far enough to walk the length of Manhattan. It’s a nice day out, really. Golf Clap: You have completed the game in Fast mode Good Samaritan: You have freed 50 prisoners GUNNAAAAAAY!: Ah helped ya this once, Bullet Magnet. Now. can you do it by yourself? H.O.G.: You’ve made it to the bottom of The Pit with the Scout on Insane! Hard Win Trio: You’ve made it to the bottom of The Pit with all three character classes on Hard! Hippy-dippy whatever, maaaan.: You made up 10 batches of trail mix. You like quinoa, don’t you? Oh yeah, you totally Holy S**t: You’ve made it to the bottom of The Pit with all eight character classes on Insane. Go home. Your intervention is waiting. I don’t drink. wine.: Drain 2000 health from enemies. I Feel So Funky: You tried your first mutagen! Can you move? Incroyable!: You’ve traveled far enough to walk to the top of the Eiffel Tower. If they let you, which they don’t. They make you pay for an elevator. Insane Win Trio: You’ve made it to the bottom of The Pit with all three character classes on Insane! Geez! It’s Alive!: You have created 100 necrominions. Jaynus: Robot Hunter: You have destroyed 500 mecha class creatures. Juggernaut: Equip Imuki PBA and Shaka’Sal rifle. Killer Ape: You have killed 25 of your own species (Human) Lethal Frag: You tried to fix a console or repair a hub and it exploded in your face. Which is funny as well as an important lesson to heal up before you start tinkering with stuff. The tutorial warned you and everything. Lich Win Easy: You’ve made it to the bottom of The Pit with the Lich on Easy! Lich Win Hard: You’ve made it to the bottom of The Pit with the Lich on Hard! Lich Win Insane: You’ve made it to the bottom of The Pit with the Lich on Insane! Lich Win Normal: You’ve made it to the bottom of The Pit with the Lich on Normal! Lord of War: You have crafted 100 Ay-kays Marine Easy Win: You’ve made it to the bottom of The Pit with the Marine on Easy! Marine Hard Win: You’ve made it to the bottom of The Pit with the Marine on Hard! Marine Normal Win: You’ve made it to the bottom of The Pit with the Marine on Normal! Master Chef: Hallo! How are you? You made yourself some chow while wearing full battle armor! Meat Shield: You’ve made it to the bottom of The Pit with the Marine on Insane! Mercenary Win Easy: You’ve made it to the bottom of The Pit with the Mercenary on Easy! Mercenary Win Hard: You’ve made it to the bottom of The Pit with the Mercenary on Hard! Mercenary Win Insane: You’ve made it to the bottom of The Pit with the Mercenary on Insane! Mercenary Win Normal: You’ve made it to the bottom of The Pit with the Mercenary on Normal! Mr. Fixit: You’ve repaired 20 pieces of your equipment. Nice work, soldier! Murder of Crows: You have killed 25 of your own species (Morrigi) Mysterious Universe: You have fought 5 of each Cryptid (Salemite, Hopkinite, Retriever, Sasquatch, Yeti, Psireberal) Normal Win Trio: You’ve made it to the bottom of The Pit with all three character classes on Normal! On A Pale Horse: Equip the Sarcophagus Plate armor and the Harvester weapon. Penance: You have killed 25 of your own species (Zuul) Pit Affective Disorder: You have crushed the souls of 50 enemies. Pumpkin King: Carve a Fear Lantern Quadragesimus Durus: You’ve survived past Floor 40 on Hard. Quadragesimus Facilis: You’ve survived past Floor 40 on Easy. Quadragesimus Insanis: You’ve survived past Floor 40 on Insane! Quadragesimus Normalis: You’ve survived past Floor 40 on Normal. Quindecimus Durus: You’ve survived past Floor 15 on Hard. Quindecimus Facilis: You’ve survived past Floor 15 on Easy. Quindecimus Insanis: You’ve survived past Floor 15 on Insane! Quindecimus Normalis: You’ve survived past Floor 15 on Normal. Quinque et Tricensimus Durus: You’ve survived past Floor 35 on Hard. Quinque et Tricensimus Facilis: You’ve survived past Floor 35 on Easy. Quinque et Tricensimus Insanis: You’ve survived past Floor 35 on Insane! Quinque et Tricensimus Normalis: You’ve survived past Floor 35 on Normal. Quinque et Vicensimus Durus: You’ve survived past Floor 25 on Hard. Quinque et Vicensimus Facilis: You’ve survived past Floor 25 on Easy. Quinque et Vicensimus Insanis: You’ve survived past Floor 25 on Insane! Quinque et Vicensimus Normalis: You’ve survived past Floor 25 on Normal. Quintus Durus: You’ve survived past Floor 5 on Hard. Quintus Facilis: You’ve survived past Floor 5 on Easy. Quintus Insanis: You’ve survived past Floor 5 on Insane! Quintus Normalis: You’ve survived past Floor 5 on Normal. Red Green Jr.: You’ve repaired 50 pieces of your equipment and ladies find you handy. Rhinestone Cowboy: Wow, that’s a lot of bio-mods in your armor. If you survive, let’s hit the clubs. Ricky Fail: We let a 10 year old play the game and he got to Floor 3 on his first try. So, nice work, Sport. Ricky Recruit: You completed the tutorial! Thank you! If you read the manual, you’re our hero. Room Broom: We know what your favorite weapon is. Scout Win Easy: You’ve made it to the bottom of The Pit with the Scout on Easy! Scout Win Hard: You’ve made it to the bottom of The Pit with the Scout on Hard! Scout Win Normal: You’ve made it to the bottom of The Pit with the Scout on Normal! Seeker Win Easy: You’ve made it to the bottom of The Pit with the Seeker on Easy! Seeker Win Hard: You’ve made it to the bottom of The Pit with the Seeker on Hard! Seeker Win Normal: You’ve made it to the bottom of The Pit with the Seeker on Normal! Seriously, Gang?: You’ve made it to the bottom of The Pit with all three character classes on Insane! Geez! (pit classes) Seriously, Lich?: You’ve made it to the bottom of The Pit with the Lich, Seriously! Seriously, Mercenary?: You’ve made it to the bottom of The Pit with the Mercenary, Seriously! Seriously, Ranger?: You’ve made it to the bottom of The Pit with the Ranger, Seriously! Seriously, Seeker?: You’ve made it to the bottom of The Pit with the Seeker, Seriously! Seriously, Shepherd?: You’ve made it to the bottom of The Pit with the Shepherd, Seriously! Seriously, Striker?: You’ve made it to the bottom of The Pit with the Striker, Seriously! Seriously, Warrior?: You’ve made it to the bottom of The Pit with the Warrior, Seriously! Shepherd Win Easy: You’ve made it to the bottom of The Pit with the Shepherd on Easy! Shepherd Win Hard: You’ve made it to the bottom of The Pit with the Shepherd on Hard! Shepherd Win Normal: You’ve made it to the bottom of The Pit with the Shepherd on Normal! Stark Approved: Power to full. Systems online. Diagnostics read green. Let’s stomp a scavenger bot. Striker Win Easy: You’ve made it to the bottom of The Pit with the Striker on Easy! Striker Win Hard: You’ve made it to the bottom of The Pit with the Striker on Hard! Striker Win Normal: You’ve made it to the bottom of The Pit with the Striker on Normal! Suul’ka Hunter: You have killed 25 of your own species (Liir) Sweep the Tail: Kill 100 enemies with tailswipe attack. Sword of the Starbux: Make 5 star coffees The Chef Bourdain Award: You have crafted 1000 recipes (cookers) The EQ Memorial Award: You have killed 500 rats. The Goldwasser Award: You have successfully decrypted 50 messages! The Keel Memorial Award: You have destroyed a Salemite The Kraven Award: You have killed 10,000 creatures. Maybe you were the monster. ALL ALONG! The Kreskin Award: You have acquired, in a single game, all of the Psi powers! The Painvin Award: You have successfully decrypted 25 messages! The Proclaimer: You’ve walked 500 miles. You will not walk 500 more. It’s 2.6 million feet. Frankly, we’re surprised you made it. The Professor Ivo Award: You have crafted 1000 recipes (tech tables) The Reveen Award: You have acquired, in one game or another, all of the Psi powers! The Romero Award: You have killed 100 zombie creatures The Special Help Award: You have died ten times before reaching level 15. You look like you could use some help. The Zatoichi Award: You have killed 50 enemies while blind Tinker: You’ve used a bio-mod on your weapon! How’s the aim? Touchdown!: You’ve traveled the distance of a football field. It sounds impressive. Tricensimus Durus: You’ve survived to Floor 30 on Hard. Tricensimus Facilis: You’ve survived to Floor 30 on Easy. Which is OK. Tricensimus Insanis: You’ve survived to Floor 30 on Insane! Tricensimus Normalis: You’ve survived to Floor 30 on Normal. Vicensimus Durus: You’ve survived past Floor 20 on Hard. Vicensimus Facilis: You’ve survived past Floor 20 on Easy. Vicensimus Insanis: You’ve survived past Floor 20 on Insane! Vicensimus Normalis: You’ve survived past Floor 20 on Normal. Warring Queens: You have killed 25 of your own species (Hiver) Warrior Win Easy: You’ve made it to the bottom of The Pit with the Warrior on Easy! Warrior Win Hard: You’ve made it to the bottom of The Pit with the Warrior on Hard! Warrior Win Normal: You’ve made it to the bottom of The Pit with the Warrior on Normal! Weapon Smith: You have crafted 100 weapons What I do Isn’t Very Nice: Give ’em Hell, Bub. Who Ya Gonna Call?: You have defeated 50 Specters. Was it just a mist or did they have arms and legs? Yonside The Sepulchre: You’ve made it to the bottom of The Pit with the Shepherd on Insane! You’re a Mean One: Ho ho holy crap! You killed a Gronch!
The following achievements require the «Mind Games» bonus downloadable content:
- Caste War: You have killed 25 of your own species (Tarkas). Decimus Gravis: You’ve survived past Floor 10, Seriously! Lead The Way: You’ve made it to the bottom of The Pit with the Ranger on Insane! MindGames or MindFreak?: You’ve made it to the bottom of The Pit with the five character classes from The Pit and MindGames on Seriously! Psi Recruit: You completed the updated tutorial! Don’t forget, manual has lots of helpful information. Psion Win Easy: You’ve made it to the bottom of The Pit with the Psion on Easy! Psion Win Hard: You’ve made it to the bottom of The Pit with the Psion on Hard! Psion Win Normal: You’ve made it to the bottom of The Pit with the Psion on Normal! PsyOps: You’ve made it to the bottom of The Pit with the Psion on Insane! Quadragesimus Gravis: You’ve survived to Floor 40, Seriously! Quindecimus Gravis: You’ve survived past Floor 15, Seriously! Quinque et Tricensimus Gravis: You’ve survived to Floor 35, Seriously! Quinque et Vicensimus Gravis: You’ve survived past Floor 25, Seriously! Quintus Gravis: You’ve survived past Floor 5, Seriously! Ranger Win Easy: You’ve made it to the bottom of The Pit with the Ranger on Easy! Ranger Win Hard: You’ve made it to the bottom of The Pit with the Ranger on Hard! Ranger Win Normal: You’ve made it to the bottom of The Pit with the Ranger on Normal! Seriously, Engineer?: You’ve made it to the bottom of The Pit with the Engineer, Seriously! Seriously, Marine?: You’ve made it to the bottom of The Pit with the Marine, Seriously! Seriously, Psion?: You’ve made it to the bottom of The Pit with the Psion, Seriously! Seriously, Scout?: You’ve made it to the bottom of The Pit with the Scout, Seriously! Tricensimus Gravis: You’ve survived to Floor 30, Seriously! Vicensimus Gravis: You’ve survived past Floor 20, Seriously!